/// <summary> /// Re spawn in the game /// </summary> public void DisplaySpawn() { ConsoleUtil.HeaderText = "Spawn Again"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Watch out for the bullies, they don't like you in their future!"); ConsoleUtil.DisplayMessage("You gotta go back."); SoundPlayer player = new SoundPlayer(); player.SoundLocation = AppDomain.CurrentDomain.BaseDirectory + "\\thinkmcfly.wav"; player.Play(); DisplayContinuePrompt(); ConsoleViewHelpers.DisplayGetYesNoPrompt("Do you want to play again?"); _gameTraveler.HealthPoints = 100; }
/// <summary> /// display hover abilities /// </summary> public void Hover() { ConsoleUtil.HeaderText = "Hover"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage(""); ConsoleViewHelpers.DisplayGetYesNoPrompt("Do you have a hover board? "); foreach (Item item in _gameTraveler.TravelersItems) { if (item.GameObjectID == 3) { ConsoleUtil.DisplayMessage("This is awesome, where should we hover to? "); var myplayer = new System.Media.SoundPlayer(); myplayer.SoundLocation = @"C:\Users\Jennifer\Documents\Visual Studio 2015\Projects\Back To The Future Game [sprint 3]\Project_TARDIS.S2_Starter\sound\hoverboard.wav"; myplayer.Play(); } DisplayContinuePrompt(); } }