public void finalize(NodeMaterialBuildState state) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "finalize" }, state } ); }
public void replaceRepeatableContent(NodeMaterialBuildState vertexShaderState, NodeMaterialBuildState fragmentShaderState, AbstractMesh mesh, NodeMaterialDefines defines) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "replaceRepeatableContent" }, vertexShaderState, fragmentShaderState, mesh, defines } ); }
public bool build(NodeMaterialBuildState state, NodeMaterialBlock[] activeBlocks) { return(EventHorizonBlazorInterop.Func <bool>( new object[] { new string[] { this.___guid, "build" }, state, activeBlocks } )); }
public void updateUniformsAndSamples(NodeMaterialBuildState state, NodeMaterial nodeMaterial, NodeMaterialDefines defines, string[] uniformBuffers) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "updateUniformsAndSamples" }, state, nodeMaterial, defines, uniformBuffers } ); }