public void bufferSubData(int target, int offset, float[] data) { unsafe { fixed(void *p = data) { #if GLEW_STATIC Gl.glBufferSubData(target, offset, data.Length * sizeof(float), p); #else Gl.__glewBufferSubData(target, offset, data.Length * sizeof(float), p); #endif } } this.ErrorTest(); }
public void bufferSubData(int target, int offset, int size, IntPtr data) { #if _DEBUG Log.Info(string.Format("bufferSubData {0} {1} {2}", target, offset, size)); #endif unsafe { #if GLEW_STATIC Gl.glBufferSubData(target, offset, size, data.ToPointer()); #else Gl.__glewBufferSubData(target, offset, size, data.ToPointer()); #endif } this.ErrorTest(); }