public void Prepare(bool generateDefaultLight = true, bool generateDefaultCamera = true) { meshes = MeshesList.ToArray(); sounds = SoundsList.ToArray(); materials = MaterialsList.ToArray(); multiMaterials = MultiMaterialsList.ToArray(); shadowGenerators = ShadowGeneratorsList.ToArray(); skeletons = SkeletonsList.ToArray(); if (MorphTargetManagersList.Count > 0) { morphTargetManagers = MorphTargetManagersList.ToArray(); } if (CamerasList.Count == 0 && generateDefaultCamera) { var camera = new BabylonCamera { name = "Default camera", id = Guid.NewGuid().ToString() }; // Default camera init gives infinit values // Indeed, float.MaxValue - float.MinValue always leads to infinity var distanceVector = MaxVector - MinVector; var midPoint = MinVector + distanceVector / 2; camera.target = midPoint.ToArray(); camera.position = (midPoint + distanceVector).ToArray(); var distance = distanceVector.Length(); camera.speed = distance / 50.0f; camera.maxZ = distance * 4f; camera.minZ = distance < 100.0f ? 0.1f : 1.0f; CamerasList.Add(camera); } if (LightsList.Count == 0 && generateDefaultLight) { var light = new BabylonLight { name = "Default light", id = Guid.NewGuid().ToString(), type = 3, groundColor = new float[] { 0, 0, 0 }, direction = new[] { 0, 1.0f, 0 }, intensity = 1 }; LightsList.Add(light); } cameras = (CamerasList.Count > 0) ? CamerasList.ToArray() : null; lights = (LightsList.Count > 0) ? LightsList.ToArray() : null; if (activeCameraID == null && CamerasList.Count > 0) { activeCameraID = CamerasList[0].id; } }
public void Prepare(bool generateDefaultLight = true) { meshes = MeshesList.ToArray(); materials = MaterialsList.ToArray(); multiMaterials = MultiMaterialsList.ToArray(); shadowGenerators = ShadowGeneratorsList.ToArray(); skeletons = SkeletonsList.ToArray(); if (CamerasList.Count == 0) { var camera = new BabylonCamera { name = "Default camera", id = Guid.NewGuid().ToString() }; var distanceVector = MaxVector - MinVector; var midPoint = MinVector + distanceVector / 2; camera.target = midPoint.ToArray(); camera.position = (midPoint + distanceVector).ToArray(); var distance = distanceVector.Length(); camera.speed = distance / 50.0f; camera.maxZ = distance * 4f; camera.minZ = distance < 100.0f ? 0.1f : 1.0f; CamerasList.Add(camera); } if (LightsList.Count == 0 && generateDefaultLight) { var light = new BabylonLight { name = "Default light", id = Guid.NewGuid().ToString() }; var midPoint = MinVector + (MaxVector - MinVector) / 2; light.type = 0; light.position = (midPoint + (MaxVector - MinVector)).ToArray(); light.diffuse = new Vector3(1, 1, 1).ToArray(); light.specular = new Vector3(1, 1, 1).ToArray(); LightsList.Add(light); } cameras = CamerasList.ToArray(); lights = LightsList.ToArray(); if (activeCameraID == null) { activeCameraID = CamerasList[0].id; } }
private void ConvertUnityCameraToBabylon(Camera camera, float progress) { ExporterWindow.ReportProgress(progress, "Exporting camera: " + camera.name); BabylonCamera babylonCamera = new BabylonCamera { name = camera.name, id = GetID(camera.gameObject), fov = camera.fieldOfView*(float) Math.PI/180, minZ = camera.nearClipPlane, maxZ = camera.farClipPlane, parentId = GetParentID(camera.transform), position = camera.transform.localPosition.ToFloat() }; var target = new Vector3(0, 0, 1); var transformedTarget = camera.transform.TransformDirection(target); babylonCamera.target = (camera.transform.position + transformedTarget).ToFloat(); babylonScene.CamerasList.Add(babylonCamera); if (Camera.main == camera) { babylonScene.activeCameraID = babylonCamera.id; babylonScene.clearColor = camera.backgroundColor.ToFloat(); } // Animations ExportAnimations(camera.transform, babylonCamera); // Collisions if (exportationOptions.ExportCollisions) { babylonCamera.checkCollisions = true; babylonCamera.applyGravity = true; babylonCamera.ellipsoid = exportationOptions.CameraEllipsoid.ToFloat(); } }
private void ExportCamera(IINode cameraNode, BabylonScene babylonScene) { if (cameraNode.GetBoolProperty("babylonjs_noexport")) { return; } var maxCamera = (cameraNode.ObjectRef as ICameraObject); var babylonCamera = new BabylonCamera(); RaiseMessage(cameraNode.Name, 1); babylonCamera.name = cameraNode.Name; babylonCamera.id = cameraNode.GetGuid().ToString(); if (cameraNode.HasParent()) { babylonCamera.parentId = cameraNode.ParentNode.GetGuid().ToString(); } babylonCamera.fov = Tools.ConvertFov(maxCamera.GetFOV(0, Tools.Forever)); babylonCamera.minZ = maxCamera.GetEnvRange(0, 0, Tools.Forever); babylonCamera.maxZ = maxCamera.GetEnvRange(0, 1, Tools.Forever); if (babylonCamera.minZ == 0.0f) { babylonCamera.minZ = 0.1f; } // Control babylonCamera.speed = cameraNode.GetFloatProperty("babylonjs_speed", 1.0f); babylonCamera.inertia = cameraNode.GetFloatProperty("babylonjs_inertia", 0.9f); // Collisions babylonCamera.checkCollisions = cameraNode.GetBoolProperty("babylonjs_checkcollisions"); babylonCamera.applyGravity = cameraNode.GetBoolProperty("babylonjs_applygravity"); babylonCamera.ellipsoid = cameraNode.GetVector3Property("babylonjs_ellipsoid"); // Position var wm = cameraNode.GetWorldMatrix(0, cameraNode.HasParent()); var position = wm.Trans; babylonCamera.position = position.ToArraySwitched(); // Target var target = cameraNode.Target; if (target != null) { babylonCamera.lockedTargetId = target.GetGuid().ToString(); } else { var dir = wm.GetRow(2).MultiplyBy(-1); babylonCamera.target = position.Add(dir).ToArraySwitched(); } // Animations var animations = new List<BabylonAnimation>(); if (!ExportVector3Controller(cameraNode.TMController.PositionController, "position", animations)) { ExportVector3Animation("position", animations, key => { var worldMatrix = cameraNode.GetWorldMatrix(key, cameraNode.HasParent()); return worldMatrix.Trans.ToArraySwitched(); }); } ExportFloatAnimation("fov", animations, key => new[] {Tools.ConvertFov(maxCamera.GetFOV(key, Tools.Forever))}); babylonCamera.animations = animations.ToArray(); if (cameraNode.GetBoolProperty("babylonjs_autoanimate")) { babylonCamera.autoAnimate = true; babylonCamera.autoAnimateFrom = (int)cameraNode.GetFloatProperty("babylonjs_autoanimate_from"); babylonCamera.autoAnimateTo = (int)cameraNode.GetFloatProperty("babylonjs_autoanimate_to"); babylonCamera.autoAnimateLoop = cameraNode.GetBoolProperty("babylonjs_autoanimateloop"); } babylonScene.CamerasList.Add(babylonCamera); }
public void Prepare(bool generateDefaultLight = true) { meshes = MeshesList.ToArray(); sounds = SoundsList.ToArray(); materials = MaterialsList.ToArray(); multiMaterials = MultiMaterialsList.ToArray(); shadowGenerators = ShadowGeneratorsList.ToArray(); skeletons = SkeletonsList.ToArray(); if (CamerasList.Count == 0) { var camera = new BabylonCamera { name = "Default camera", id = Guid.NewGuid().ToString() }; var distanceVector = MaxVector - MinVector; var midPoint = MinVector + distanceVector / 2; camera.target = midPoint.ToArray(); camera.position = (midPoint + distanceVector).ToArray(); var distance = distanceVector.Length(); camera.speed = distance / 50.0f; camera.maxZ = distance * 4f; camera.minZ = distance < 100.0f ? 0.1f : 1.0f; CamerasList.Add(camera); } if (LightsList.Count == 0 && generateDefaultLight) { var light = new BabylonLight { name = "Default light", id = Guid.NewGuid().ToString(), type = 3, groundColor = new float[] {0, 0, 0}, direction = new[] {0, 1.0f, 0}, intensity = 1 }; LightsList.Add(light); } cameras = CamerasList.ToArray(); lights = LightsList.ToArray(); if (activeCameraID == null) { activeCameraID = CamerasList[0].id; } }
private void ExportCamera(IIGameScene scene, IIGameNode cameraNode, BabylonScene babylonScene) { if (cameraNode.MaxNode.GetBoolProperty("babylonjs_noexport")) { return; } var gameCamera = cameraNode.IGameObject.AsGameCamera(); var maxCamera = gameCamera.MaxObject as ICameraObject; var initialized = gameCamera.InitializeData; var babylonCamera = new BabylonCamera(); RaiseMessage(cameraNode.Name, 1); babylonCamera.name = cameraNode.Name; babylonCamera.id = cameraNode.MaxNode.GetGuid().ToString(); if (cameraNode.NodeParent != null) { babylonCamera.parentId = GetParentID(cameraNode.NodeParent, babylonScene, scene); } babylonCamera.fov = Tools.ConvertFov(maxCamera.GetFOV(0, Tools.Forever)); if (maxCamera.ManualClip == 1) { babylonCamera.minZ = maxCamera.GetClipDist(0, 1, Tools.Forever); babylonCamera.maxZ = maxCamera.GetClipDist(0, 2, Tools.Forever); } else { babylonCamera.minZ = 0.1f; babylonCamera.maxZ = 10000.0f; } if (babylonCamera.minZ == 0.0f) { babylonCamera.minZ = 0.1f; } // Type babylonCamera.type = cameraNode.MaxNode.GetStringProperty("babylonjs_type", "FreeCamera"); // Control babylonCamera.speed = cameraNode.MaxNode.GetFloatProperty("babylonjs_speed", 1.0f); babylonCamera.inertia = cameraNode.MaxNode.GetFloatProperty("babylonjs_inertia", 0.9f); // Collisions babylonCamera.checkCollisions = cameraNode.MaxNode.GetBoolProperty("babylonjs_checkcollisions"); babylonCamera.applyGravity = cameraNode.MaxNode.GetBoolProperty("babylonjs_applygravity"); babylonCamera.ellipsoid = cameraNode.MaxNode.GetVector3Property("babylonjs_ellipsoid"); // Position var wm = cameraNode.GetLocalTM(0); if (cameraNode.NodeParent != null) { var parentWorld = cameraNode.NodeParent.GetObjectTM(0); wm.MultiplyBy(parentWorld.Inverse); } var position = wm.Translation; babylonCamera.position = new [] { position.X, position.Y, position.Z }; // Target var target = gameCamera.CameraTarget; if (target != null) { babylonCamera.lockedTargetId = target.MaxNode.GetGuid().ToString(); } else { var dir = wm.GetRow(3); babylonCamera.target = new [] { position.X - dir.X, position.Y - dir.Y, position.Z - dir.Z }; } // Animations var animations = new List<BabylonAnimation>(); ExportVector3Animation("position", animations, key => { var tm = cameraNode.GetLocalTM(key); if (cameraNode.NodeParent != null) { var parentWorld = cameraNode.NodeParent.GetObjectTM(key); tm.MultiplyBy(parentWorld.Inverse); } var translation = tm.Translation; return new [] { translation.X, translation.Y, translation.Z }; }); if (gameCamera.CameraTarget == null) { ExportVector3Animation("target", animations, key => { var tm = cameraNode.GetLocalTM(key); if (cameraNode.NodeParent != null) { var parentWorld = cameraNode.NodeParent.GetObjectTM(key); tm.MultiplyBy(parentWorld.Inverse); } var translation = tm.Translation; var dir = tm.GetRow(3); return new float[] { translation.X - dir.X, translation.Y - dir.Y, translation.Z - dir.Z }; }); } ExportFloatAnimation("fov", animations, key => new[] { Tools.ConvertFov((gameCamera.MaxObject as ICameraObject).GetFOV(key, Tools.Forever)) }); babylonCamera.animations = animations.ToArray(); if (cameraNode.MaxNode.GetBoolProperty("babylonjs_autoanimate")) { babylonCamera.autoAnimate = true; babylonCamera.autoAnimateFrom = (int)cameraNode.MaxNode.GetFloatProperty("babylonjs_autoanimate_from"); babylonCamera.autoAnimateTo = (int)cameraNode.MaxNode.GetFloatProperty("babylonjs_autoanimate_to"); babylonCamera.autoAnimateLoop = cameraNode.MaxNode.GetBoolProperty("babylonjs_autoanimateloop"); } babylonScene.CamerasList.Add(babylonCamera); }
public void Prepare(bool generateDefaultLight = true) { meshes = MeshesList.ToArray(); materials = MaterialsList.ToArray(); multiMaterials = MultiMaterialsList.ToArray(); shadowGenerators = ShadowGeneratorsList.ToArray(); skeletons = SkeletonsList.ToArray(); if (CamerasList.Count == 0) { var camera = new BabylonCamera {name = "Default camera", id = Guid.NewGuid().ToString()}; var distanceVector = MaxVector - MinVector; var midPoint = MinVector +distanceVector / 2; camera.target = midPoint.ToArray(); camera.position = (midPoint + distanceVector).ToArray(); var distance = distanceVector.Length(); camera.speed = distance/ 50.0f; camera.maxZ = distance * 4f; camera.minZ = distance < 100.0f ? 0.1f : 1.0f; CamerasList.Add(camera); } if (LightsList.Count == 0 && generateDefaultLight) { var light = new BabylonLight {name = "Default light", id = Guid.NewGuid().ToString()}; var midPoint = MinVector + (MaxVector - MinVector) / 2; light.type = 0; light.position = (midPoint + (MaxVector - MinVector)).ToArray(); light.diffuse = new Vector3(1, 1, 1).ToArray(); light.specular = new Vector3(1, 1, 1).ToArray(); LightsList.Add(light); } cameras = CamerasList.ToArray(); lights = LightsList.ToArray(); if (activeCameraID == null) { activeCameraID = CamerasList[0].id; } }