示例#1
0
文件: Game1.cs 项目: ummiy/babyproof
        protected override void Initialize()
        {
            KinectSensor.KinectSensors.StatusChanged += new EventHandler<StatusChangedEventArgs>(KinectSensors_StatusChanged);
            DiscoverKinectSensor();

            pulling = new Interaction1();

            base.Initialize();
        }
示例#2
0
文件: Game1.cs 项目: ummiy/babyproof
        protected override void Initialize()
        {
            KinectSensor.KinectSensors.StatusChanged += new EventHandler<StatusChangedEventArgs>(KinectSensors_StatusChanged);
            DiscoverKinectSensor();

            pulling = new Interaction1();
            putOut = new Interaction2a();
            takeOut = new Interaction2b();
            swingAt = new Interaction3();
            throwAt = new Interaction4();

            base.Initialize();
        }