示例#1
0
        /// <summary>
        /// Determine the segment index of the closest point on a segmentwise-defined line to a test point
        /// </summary>
        /// <param name="point">The test point</param>
        /// <param name="linePointList">List of points defining the line</param>
        /// <param name="extrusionAmountAbs">Absolute value of the extrusion distance</param>
        internal static int ClosestIndexAlongSegmentwiseLine(Vector2 point, SegmentwiseLinePointListUV linePointList, float extrusionAmountAbs)
        {
            float   fractionAlongClosestSegment;
            Vector2 closestSegmentDifference;
            int     closestSegmentIndex;

            ClosestPointAlongSegmentwiseLine(point, linePointList, extrusionAmountAbs, GetVector, GetAverage, out fractionAlongClosestSegment, out closestSegmentDifference, out closestSegmentIndex);
            return(closestSegmentIndex);
        }
示例#2
0
        /// <summary>
        /// Determines if an extruded point is closer to a line (on a segment-by-segment basis) than the extrusion amount.
        /// </summary>
        /// <param name="extrudedPoint">Extruded test point</param>
        /// <param name="linePointList">List of points defining the line</param>
        /// <param name="extrusionAmount">The extrusion amount</param>
        internal static bool IsCloserThanExtrusionDistance_Segmentwise(ExtrudedPointUV extrudedPoint, SegmentwiseLinePointListUV linePointList, float extrusionAmount)
        {
            var linePoints             = linePointList.Points;
            var linePointsMaximumDelta = linePointList.MaxSegmentDistance;

            var numSegments = linePoints.Count - 1;

            Vector2 point                  = extrudedPoint.Point;
            var     segmentIndex           = Math.Max(0, Math.Min(numSegments - 1, extrudedPoint.LinePointSegmentIndex));
            var     segmentIndex2          = Math.Max(0, Math.Min(numSegments - 1, extrudedPoint.LinePointSegmentIndex2));
            bool    isCloser               = false;
            var     extrusionAmountAbs     = Mathf.Abs(extrusionAmount);
            var     extrusionAmountSquared = extrusionAmount * extrusionAmount;

            //We'll look every *numSteps* points to see what's closest. We will increase it if the line point is much further away than the extrusion distance.
            int numSteps = 1;

            for (int i = 0; i < numSegments; i += numSteps)
            {
                if (i != segmentIndex && i != segmentIndex2)
                {
                    isCloser = LineSegmentUtil.IsPointWithinDistanceOfSegment(linePoints[i].Point, linePoints[i + 1].Point, point, extrusionAmountSquared);
                }
                if (isCloser)
                {
                    break;
                }
                else
                {
                    var distanceDiff = (linePoints[i].Point - point).magnitude - extrusionAmountAbs;
                    numSteps = Mathf.FloorToInt(Mathf.Max(1f, distanceDiff / linePointsMaximumDelta));
                }
            }

            return(isCloser);
        }
示例#3
0
 /// <summary>
 /// Determine the closest point on a segmentwise-defined line to a test point
 /// </summary>
 /// <param name="point">The test point</param>
 /// <param name="linePointList">List of points defining the line</param>
 /// <param name="extrusionAmountAbs">Absolute value of the extrusion distance</param>
 /// <param name="fractionAlongClosestSegment">Fraction along segment containing the closest point.</param>
 /// <param name="closestSegmentDifference">Start-to-end vector of the segment containing the closest point</param>
 /// <param name="closestSegmentIndex">Index of the closest segment.</param>
 internal static LinePointUV ClosestPointAlongSegmentwiseLine(Vector2 point, SegmentwiseLinePointListUV linePointList, float extrusionAmountAbs, out float fractionAlongClosestSegment, out Vector2 closestSegmentDifference, out int closestSegmentIndex)
 {
     return(ClosestPointAlongSegmentwiseLine(point, linePointList, extrusionAmountAbs, GetVector, GetAverage, out fractionAlongClosestSegment, out closestSegmentDifference, out closestSegmentIndex));
 }