示例#1
0
        /// <summary>
        /// GotoHome(short CardNum[卡号], short Axis[轴号], double homeToLimitFDist[极限到原点距离], double searchHomeDist[原点搜索距离], double offsetPos[感应宽度], double homeoffset[原点偏移距离], double vel[搜索原点速度])
        /// </summary>
        /// <param name="CardNum"></param>
        /// <param name="Axis"></param>
        /// <param name="homeToLimitFDist"></param>
        /// <param name="searchHomeDist"></param>
        /// <param name="offsetPos"></param>
        /// <param name="homeoffset"></param>
        /// <param name="vel"></param>
        public static void GotoHome(short CardNum, short Axis, double homeToLimitFDist, double searchHomeDist, double offsetPos, double homeoffset, double vel)
        {
            uint temp_pClock = 0;

            if (GoHome.Instance.AxisHome[CardNum, Axis].Step != 0)
            {
                GoHome.Instance.AxisHome[CardNum, Axis].State = true;
                switch (GoHome.Instance.AxisHome[CardNum, Axis].Step)
                {
                case 10:
                    gts.GT_ClrSts(CardNum, Axis, (short)1);              //清除报警
                    gts.GT_SetPrfPos(CardNum, Axis, 0);                  //规划器置零
                    gts.GT_SetEncPos(CardNum, Axis, 0);                  //编码器置零
                    gts.GT_SynchAxisPos(CardNum, 1 << (Axis - 1));       //将当前轴进行位置同步
                    GoHome.Instance.AxisHome[CardNum, Axis].Counter = 0; //回原点计数
                    GoHome.Instance.AxisHome[CardNum, Axis].Step    = 20;
                    break;

                case 20:
                    GoHome.Instance.AxisHome[CardNum, Axis].Capture = 0;
                    if (Gg.GetHomeDi(CardNum, Axis) == 0)     //判断是否在原点上
                    {
                        if (GoHome.Instance.AxisHome[CardNum, Axis].Counter > 1)
                        {
                            GoHome.Instance.AxisHome[CardNum, Axis].Step = 140;
                        }
                        else
                        {
                            GoHome.Instance.AxisHome[CardNum, Axis].Counter = GoHome.Instance.AxisHome[CardNum, Axis].Counter + 1;
                            GoHome.Instance.AxisHome[CardNum, Axis].Step    = 30;  //开始搜索原点
                        }
                    }
                    else
                    {
                        GoHome.Instance.AxisHome[CardNum, Axis].Step = 200;     //偏离原点,方向与搜索原点方向相反
                    }
                    break;

                case 30:
                    gts.GT_ClrSts(CardNum, Axis, (short)1);
                    gts.GT_SetCaptureMode(CardNum, Axis, gts.CAPTURE_HOME);                                                    //第一次原点搜索
                    GoHome.Instance.AxisHome[CardNum, Axis].TempPos = 0;
                    Gg.AbsMotion(CardNum, Axis, System.Convert.ToDouble(Gg.GetPrfPosmm(CardNum, Axis) + searchHomeDist), vel); //启动运动,开始搜索原点
                    GoHome.Instance.AxisHome[CardNum, Axis].Step = 40;
                    break;

                case 40:
                    gts.GT_ClrSts(CardNum, Axis, (short)1);
                    gts.GT_GetSts(CardNum, Axis, out GoHome.Instance.AxisHome[CardNum, Axis].status, (short)1, out temp_pClock);
                    gts.GT_GetCaptureStatus(CardNum, Axis, out GoHome.Instance.AxisHome[CardNum, Axis].Capture, out GoHome.Instance.AxisHome[CardNum, Axis].TempPos, (short)1, out temp_pClock); //获取当前轴原点捕获的状态及捕获的当前位置
                    if (GoHome.Instance.AxisHome[CardNum, Axis].Capture == 1)                                                                                                                    //判断当前轴是否原点捕获触发
                    {
                        Gg.AxisStop(CardNum, Axis);                                                                                                                                              //当前轴停止
                        GoHome.Instance.AxisHome[CardNum, Axis].Capture = 0;
                        GoHome.Instance.AxisHome[CardNum, Axis].Step    = 50;
                    }
                    else if (Gg.GetLimitDi_Z(CardNum, Axis) == 1) //判断当前轴是否触发正极限
                    {
                        Gg.AxisStop(CardNum, Axis);               //当前轴停止
                        GoHome.Instance.AxisHome[CardNum, Axis].Step = 170;
                    }
                    else if (Gg.GetLimitDi_F(CardNum, Axis) == 1) //判断当前轴是否触发负极限
                    {
                        Gg.AxisStop(CardNum, Axis);               //当前轴停止
                        GoHome.Instance.AxisHome[CardNum, Axis].Step = 150;
                    }
                    else if (System.Convert.ToBoolean(GoHome.Instance.AxisHome[CardNum, Axis].status & 0x400) == false)     //判断当前轴规划器是否运动停止(原点搜索距离太小)
                    {
                        GoHome.Instance.AxisHome[CardNum, Axis].Step = 140;
                    }
                    break;

                case 50:
                    Gg.AbsMotion(CardNum, Axis, System.Convert.ToDouble(GoHome.Instance.AxisHome[CardNum, Axis].TempPos / Gg.PlusPerUnit(CardNum, Axis)) / Tools.GeerRate[CardNum, Axis] + 1, 2);
                    //Gg.AbsMotion(CardNum, Axis, System.Convert.ToDouble(Gg.GetPrfPosmm(CardNum, Axis) + offsetPos), 10); //启动运动,原点反向运动
                    GoHome.Instance.AxisHome[CardNum, Axis].Step = 60;
                    break;

                case 60:
                    gts.GT_ClrSts(CardNum, Axis, (short)1);
                    gts.GT_GetSts(CardNum, Axis, out GoHome.Instance.AxisHome[CardNum, Axis].status, (short)1, out temp_pClock); //获取当前轴的状态
                    if (System.Convert.ToBoolean(GoHome.Instance.AxisHome[CardNum, Axis].status & 0x400) == false)               //判断当前轴是否运动停止
                    {
                        GoHome.Instance.AxisHome[CardNum, Axis].Step = 70;
                    }
                    break;

                case 70:
                    gts.GT_SetCaptureMode(CardNum, Axis, gts.CAPTURE_HOME);                                                 //第二次原点搜索
                    //hRtn = gts.GT_SetCaptureMode(CardNum, Axis,gts. CAPTURE_INDEX);    //启动当前轴的Z相脉冲捕获
                    Gg.AbsMotion(CardNum, Axis, System.Convert.ToDouble(Gg.GetPrfPosmm(CardNum, Axis) - offsetPos * 2), 1); //以1mm/s速度找原点
                    GoHome.Instance.AxisHome[CardNum, Axis].Step = 80;                                                      //跳转到下一步
                    break;

                case 80:
                    gts.GT_ClrSts(CardNum, Axis, (short)1);
                    gts.GT_GetSts(CardNum, Axis, out GoHome.Instance.AxisHome[CardNum, Axis].status, (short)1, out temp_pClock);                                                                 //获取当前轴的状态
                    gts.GT_GetCaptureStatus(CardNum, Axis, out GoHome.Instance.AxisHome[CardNum, Axis].Capture, out GoHome.Instance.AxisHome[CardNum, Axis].TempPos, (short)1, out temp_pClock); //获取当前轴Z相脉冲捕获的状态及捕获的当前位置
                    if (GoHome.Instance.AxisHome[CardNum, Axis].Capture == 1)                                                                                                                    //判断当前轴是否Z相脉冲捕获触发
                    {
                        Gg.AxisStop(CardNum, Axis);                                                                                                                                              //当前轴停止
                        GoHome.Instance.AxisHome[CardNum, Axis].Capture = 0;                                                                                                                     //捕获触发标志清零
                        GoHome.Instance.AxisHome[CardNum, Axis].Step    = 90;
                    }
                    else if (System.Convert.ToBoolean(GoHome.Instance.AxisHome[CardNum, Axis].status & 0x400) == false)
                    {
                        GoHome.Instance.AxisHome[CardNum, Axis].Step = 140;     //跳转到第110步(或脉冲未捕获,回原点结束,回原点失败)
                    }
                    break;

                case 90:
                    if (homeoffset < 5)
                    {
                        Gg.AbsMotion(CardNum, Axis, System.Convert.ToDouble(GoHome.Instance.AxisHome[CardNum, Axis].TempPos / Gg.PlusPerUnit(CardNum, Axis) / Tools.GeerRate[CardNum, Axis]) + homeoffset, 2);
                    }
                    else
                    {
                        Gg.AbsMotion(CardNum, Axis, System.Convert.ToDouble(GoHome.Instance.AxisHome[CardNum, Axis].TempPos / Gg.PlusPerUnit(CardNum, Axis) / Tools.GeerRate[CardNum, Axis]) + homeoffset, 30);
                    }
                    GoHome.Instance.AxisHome[CardNum, Axis].Step = 100;
                    break;

                case 100:
                    gts.GT_ClrSts(CardNum, Axis, (short)1);
                    gts.GT_GetSts(CardNum, Axis, out GoHome.Instance.AxisHome[CardNum, Axis].status, (short)1, out temp_pClock);
                    if (System.Convert.ToBoolean(GoHome.Instance.AxisHome[CardNum, Axis].status & 0x400) == false)     //判断当前轴是否运动停止
                    {
                        GoHome.Instance.AxisHome[CardNum, Axis].oldtime = API.GetTickCount();
                        GoHome.Instance.AxisHome[CardNum, Axis].Step    = 110;
                    }
                    break;

                case 110:
                    if (API.GetTickCount() - GoHome.Instance.AxisHome[CardNum, Axis].oldtime > 200)
                    {
                        GoHome.Instance.AxisHome[CardNum, Axis].Step = 120;
                    }
                    break;

                case 120:
                    gts.GT_SetPrfPos(CardNum, Axis, 0);            //将当前轴规划器位置修改为零点
                    gts.GT_SetEncPos(CardNum, Axis, 0);            //将当前轴编码器位置修改为零点
                    gts.GT_SynchAxisPos(CardNum, 1 << (Axis - 1)); //将当前轴进行位置同步
                    GoHome.Instance.AxisHome[CardNum, Axis].oldtime = API.GetTickCount();
                    GoHome.Instance.AxisHome[CardNum, Axis].Step    = 130;
                    break;

                case 130:
                    if (API.GetTickCount() - GoHome.Instance.AxisHome[CardNum, Axis].oldtime > 50)
                    {
                        if (Gg.GetEncPos(CardNum, Axis) == 0 && Gg.GetPrfPos(CardNum, Axis) == 0)
                        {
                            GoHome.Instance.AxisHome[CardNum, Axis].Result = true;
                            GoHome.Instance.AxisHome[CardNum, Axis].State  = false;
                            GoHome.Instance.AxisHome[CardNum, Axis].Step   = 0;
                        }
                        else
                        {
                            GoHome.Instance.AxisHome[CardNum, Axis].oldtime = API.GetTickCount();
                            GoHome.Instance.AxisHome[CardNum, Axis].Step    = 110;
                        }
                    }
                    break;

                case 140:
                    GoHome.Instance.AxisHome[CardNum, Axis].Result = false;
                    GoHome.Instance.AxisHome[CardNum, Axis].State  = false;
                    GoHome.Instance.AxisHome[CardNum, Axis].Step   = 0;
                    break;

                //*********************************************************************************************************************
                case 150:     //负极限和原点之间距离
                    gts.GT_ClrSts(CardNum, Axis, (short)1);
                    Gg.AbsMotion(CardNum, Axis, System.Convert.ToDouble(Gg.GetPrfPosmm(CardNum, Axis) + homeToLimitFDist), vel * 0.5);
                    GoHome.Instance.AxisHome[CardNum, Axis].Step = 160;
                    break;

                case 160:
                    gts.GT_ClrSts(CardNum, Axis, (short)1);
                    gts.GT_GetSts(CardNum, Axis, out GoHome.Instance.AxisHome[CardNum, Axis].status, (short)1, out temp_pClock);
                    if (System.Convert.ToBoolean(GoHome.Instance.AxisHome[CardNum, Axis].status & 0x400) == false)
                    {
                        GoHome.Instance.AxisHome[CardNum, Axis].Step = 20;     //重新搜索原点
                    }
                    break;

                //*********************************************************************************************************************
                case 170:     //offsetPos大于感应片的宽度
                    gts.GT_ClrSts(CardNum, Axis, (short)1);
                    Gg.AbsMotion(CardNum, Axis, System.Convert.ToDouble(Gg.GetPrfPosmm(CardNum, Axis) - offsetPos), vel);
                    GoHome.Instance.AxisHome[CardNum, Axis].Step = 180;
                    break;

                case 180:
                    gts.GT_ClrSts(CardNum, Axis, (short)1);
                    gts.GT_GetSts(CardNum, Axis, out GoHome.Instance.AxisHome[CardNum, Axis].status, (short)1, out temp_pClock);
                    if (System.Convert.ToBoolean(GoHome.Instance.AxisHome[CardNum, Axis].status & 0x400) == false)
                    {
                        GoHome.Instance.AxisHome[CardNum, Axis].Step = 20;     //重新搜索原点
                    }
                    break;

                //*********************************************************************************************************************
                case 200:     //offsetPos大于感应片的宽度
                    Gg.AbsMotion(CardNum, Axis, System.Convert.ToDouble(Gg.GetPrfPosmm(CardNum, Axis) + offsetPos), vel);
                    GoHome.Instance.AxisHome[CardNum, Axis].Step = 201;
                    break;

                case 201:
                    if (Gg.GetHomeDi(CardNum, Axis) == 0)     //判断是否在原点上
                    {
                        Gg.AbsMotion(CardNum, Axis, System.Convert.ToDouble(Gg.GetPrfPosmm(CardNum, Axis) + 1), vel);
                        GoHome.Instance.AxisHome[CardNum, Axis].oldtime = API.GetTickCount();
                        GoHome.Instance.AxisHome[CardNum, Axis].Step    = 210;
                    }
                    else
                    {
                        gts.GT_ClrSts(CardNum, Axis, (short)1);
                        gts.GT_GetSts(CardNum, Axis, out GoHome.Instance.AxisHome[CardNum, Axis].status, (short)1, out temp_pClock);
                        if (System.Convert.ToBoolean(GoHome.Instance.AxisHome[CardNum, Axis].status & 0x400) == false)
                        {
                            GoHome.Instance.AxisHome[CardNum, Axis].oldtime = API.GetTickCount();
                            GoHome.Instance.AxisHome[CardNum, Axis].Step    = 140;
                        }
                    }
                    break;

                case 210:
                    gts.GT_ClrSts(CardNum, Axis, (short)1);
                    gts.GT_GetSts(CardNum, Axis, out GoHome.Instance.AxisHome[CardNum, Axis].status, (short)1, out temp_pClock);
                    if (System.Convert.ToBoolean(GoHome.Instance.AxisHome[CardNum, Axis].status & 0x400) == false)
                    {
                        GoHome.Instance.AxisHome[CardNum, Axis].oldtime = API.GetTickCount();
                        GoHome.Instance.AxisHome[CardNum, Axis].Step    = 220;
                    }
                    break;

                case (short)220:
                    if (API.GetTickCount() - GoHome.Instance.AxisHome[CardNum, Axis].oldtime > 200)
                    {
                        if (Gg.GetHomeDi(CardNum, Axis) == 1)
                        {
                            GoHome.Instance.AxisHome[CardNum, Axis].Step = 140;
                        }
                        else
                        {
                            GoHome.Instance.AxisHome[CardNum, Axis].Step = 20;
                        }
                    }
                    break;
                }
            }
        }
示例#2
0
        private void IO()
        {
            int Axisnum = (Globals.settingMachineInfo.什么机器 == WhichMachine.MMS)?1:1; //wl

            for (var i = 1; i <= Axisnum; i++)                                       //王亮修改成一个轴,原来4个
            {
                CardTmp = (int)(Conversion.Val(VB.Strings.Mid(System.Convert.ToString(this.Tag), System.Convert.ToInt32((i - 1) * 5 + 3), 1)));
                AxisTmp = (int)(Conversion.Val(VB.Strings.Mid(System.Convert.ToString(this.Tag), System.Convert.ToInt32((i - 1) * 5 + 5), 1)));


                if (AxisTmp != 0)
                {
                    long StsValue = 0;
                    StsValue = Gg.GetSts((short)CardTmp, (short)AxisTmp);

                    if ((StsValue & 0x200) == 0) //使能
                    {
                        mOvalShape[i, 1].FillColor = Color.White;
                    }
                    else
                    {
                        mOvalShape[i, 1].FillColor = Color.Lime;
                    }

                    if ((StsValue & 0x2) == 0) //报警
                    {
                        mOvalShape[i, 2].FillColor = Color.White;
                    }
                    else
                    {
                        mOvalShape[i, 2].FillColor = Color.Lime;
                    }

                    if ((StsValue & 0x20) == 0) //正限位
                    {
                        mOvalShape[i, 3].FillColor = Color.White;
                    }
                    else
                    {
                        mOvalShape[i, 3].FillColor = Color.Lime;
                    }

                    if (Gg.GetHomeDi((short)CardTmp, (short)AxisTmp) == 0) //原点
                    {
                        mOvalShape[i, 4].FillColor = Color.White;
                    }
                    else
                    {
                        mOvalShape[i, 4].FillColor = Color.Lime;
                    }

                    if ((StsValue & 0x40) == 0) //负限位
                    {
                        mOvalShape[i, 5].FillColor = Color.White;
                    }
                    else
                    {
                        mOvalShape[i, 5].FillColor = Color.Lime;
                    }

                    if ((StsValue & 0x400) == 0) //运动标志
                    {
                        mOvalShape[i, 6].FillColor = Color.White;
                    }
                    else
                    {
                        mOvalShape[i, 6].FillColor = Color.Lime;
                    }

                    if ((StsValue & 0x10) == 0) //误差标志
                    {
                        mOvalShape[i, 7].FillColor = Color.White;
                    }
                    else
                    {
                        mOvalShape[i, 7].FillColor = Color.Lime;
                    }
                }
                else
                {
                    if ((int)i == 1)
                    {
                        X_Axis_Name.Visible = false;
                    }
                    else if ((int)i == 2)
                    {
                        Y_Axis_Name.Visible = false;
                    }
                    else if ((int)i == 3)
                    {
                        Z_Axis_Name.Visible = false;
                    }
                    else if ((int)i == 4)
                    {
                        R_Axis_Name.Visible = false;
                    }
                    for (var j = 1; j <= 7; j++)
                    {
                        mOvalShape[i, j].Visible = false;
                    }
                }
            }
        }