public Uncompleting(BallViewStateMachine stateMachine) : base(stateMachine) { new ReturnToIdleTransition(this); }
public Idle(BallViewStateMachine stateMachine) : base(stateMachine) { new MoveTransition(this); new CompletingTransition(this); }
public Completed(BallViewStateMachine stateMachine) : base(stateMachine) { new UnCompletingTransition(this); }
public StaticState(BallViewStateMachine stateMachine) : base(stateMachine) { }