示例#1
0
        /// <summary>
        /// 挂接子节点
        /// </summary>
        /// <param name="childNode"></param>
        /// <returns></returns>
        public bool AttachChild(CTreeNode childNode)
        {
            if (childNode == null)
            {
                return(false);
            }
            if (childNode.m_NodeParent != null)
            {
                return(false);
            }
            UInt32 uChildID = childNode.GetNodeID();

            if (ContainChild(uChildID) == true)
            {
                return(false);
            }

            // 挂接到父节点
            childNode.m_NodeParent = this;
            // 添加到子节点
            if (m_Children == null)
            {
                m_Children = new QuickList <UInt32, CTreeNode>();
            }
            if (m_Children.Add(uChildID, childNode) == false)
            {
                childNode.m_NodeParent = null;
                return(false);
            }
            return(true);
        }
示例#2
0
        /// <summary>
        /// 获取子节点
        /// </summary>
        /// <param name="uChildId"></param>
        /// <returns></returns>
        public CTreeNode GetChildNode(UInt32 uChildId)
        {
            if (m_Children == null)
            {
                return(null);
            }
            Int32 nSize = m_Children.Count;

            for (Int32 i = 0; i < nSize; ++i)
            {
                CTreeNode node = m_Children[i];
                if (node == null)
                {
                    continue;
                }
                if (node.GetNodeID() == uChildId)
                {
                    return(node);
                }
            }
            return(null);
        }
示例#3
0
        /// <summary>
        /// 包含子节点
        /// </summary>
        /// <param name="uNodeId"></param>
        /// <returns></returns>
        public bool ContainChild(UInt32 uNodeId)
        {
            if (m_Children == null)
            {
                return(false);
            }
            Int32 nSize = m_Children.Count;

            for (Int32 i = 0; i < nSize; ++i)
            {
                CTreeNode node = m_Children[i];
                if (node == null)
                {
                    continue;
                }
                if (node.GetNodeID() == uNodeId)
                {
                    return(true);
                }
            }
            return(false);
        }