// Start is called before the first frame update void Start() { uiPoint = GetComponentInChildren <UIPointer>(); // Load new Hands. Default to White hands (3rd child child) if (LoadHandSelectionFromPrefs) { ChangeHandsModel(PlayerPrefs.GetInt("HandSelection", DefaultHandsModel), false); } }
// Start is called before the first frame update void Start() { uiPoint = GetComponentInChildren <UIPointer>(); // Load new Hands or default if (LoadHandSelectionFromPrefs) { ChangeHandsModel(PlayerPrefs.GetInt("HandSelection", DefaultHandsModel), false); } else { ChangeHandsModel(DefaultHandsModel, false); } }