private void NewDayEvent(object sender, EventArgs e) { if (!Context.IsWorldReady) { return; } if (BNC_Core.config.Random_Day_Buffs) { BuffManager.UpdateDay(); } }
private void NewDayEvent(object sender, EventArgs e) { if (!Context.IsWorldReady) { return; } if (BNC_Core.config.Random_Day_Buffs) { BuffManager.UpdateDay(); } //Allow Weather to change again. Weather.clearForNewDay(); // Run Cat removeal //SpawnCat.tryRemoveCat(); }