private bool Compare(AlphaCompare obj) { if (Comp0 == obj.Comp0 && Reference0 == obj.Reference0 && Operation == obj.Operation && Comp1 == obj.Comp1 && Reference1 == obj.Reference1) { return(true); } else { return(false); } }
public Material() { Name = ""; Flag = 1; IndTexEntry = new IndirectTexturing(); CullMode = GXCullMode.Back; MaterialColors = new Color?[2] { new Color(1, 1, 1, 1), new Color(1, 1, 1, 1) }; ChannelControls = new ChannelControl[4] { new ChannelControl(false, (GXColorSrc)0, (GXLightId)0, (GXDiffuseFn)2, (GXAttenuationFn)1, (GXColorSrc)0), new ChannelControl(true, (GXColorSrc)0, (GXLightId)0, (GXDiffuseFn)1, (GXAttenuationFn)0, (GXColorSrc)0), new ChannelControl(false, (GXColorSrc)0, (GXLightId)0, (GXDiffuseFn)0, (GXAttenuationFn)2, (GXColorSrc)0), new ChannelControl(false, (GXColorSrc)1, (GXLightId)0, (GXDiffuseFn)2, (GXAttenuationFn)1, (GXColorSrc)0) }; AmbientColors = new Color?[2] { new Color(0.1960f, 0.1960f, 0.1960f, 0.1960f), new Color(0, 0, 0, 0) }; LightingColors = new Color?[8]; TexCoord1Gens = new TexCoordGen[8]; TexCoord2Gens = new TexCoordGen[8]; TexMatrix1 = new TexMatrix[10]; TexMatrix2 = new TexMatrix[20]; Textures = new BinaryTextureImage[8]; TevOrders = new TevOrder[16]; ColorSels = new GXKonstColorSel[16]; AlphaSels = new GXKonstAlphaSel[16]; for (int i = 0; i < 16; i++) { ColorSels[i] = (GXKonstColorSel)0x0C; AlphaSels[i] = (GXKonstAlphaSel)0x1C; } TevColors = new Color?[4] { new Color(), new Color(), new Color(), new Color() }; KonstColors = new Color?[4] { new Color(), new Color(), new Color(), new Color() }; TevStages = new TevStage[16]; TevStages[0] = new TevStage(); SwapModes = new TevSwapMode[16]; SwapModes[0] = new TevSwapMode(); SwapTables = new TevSwapModeTable[4] { new TevSwapModeTable(), new TevSwapModeTable(), new TevSwapModeTable(), new TevSwapModeTable() }; FogInfo = new Fog(); AlphCompare = new AlphaCompare(); BMode = new BlendMode(); ZMode = new ZMode(); }
public Material(Grendgine_Collada_Material source, string modelPath, Batch srcBatch) { Name = source.Name; Flag = 1; IndTexEntry = new IndirectTexturing(); CullMode = GXCullMode.Back; MaterialColors = new Color?[2] { new Color(1, 1, 1, 1), new Color(1, 1, 1, 1) }; ChannelControls = new ChannelControl[4] { new ChannelControl(false, GXColorSrc.Register, GXLightId.None, GXDiffuseFn.Clamp, GXAttenuationFn.Spot, GXColorSrc.Register), new ChannelControl(false, GXColorSrc.Register, GXLightId.None, GXDiffuseFn.Clamp, GXAttenuationFn.Spot, GXColorSrc.Register), new ChannelControl(false, GXColorSrc.Register, GXLightId.None, GXDiffuseFn.Signed, GXAttenuationFn.Spec, GXColorSrc.Register), new ChannelControl(false, GXColorSrc.Register, GXLightId.None, GXDiffuseFn.None, GXAttenuationFn.None, GXColorSrc.Register), }; AmbientColors = new Color?[2] { new Color(0.1960f, 0.1960f, 0.1960f, 0.1960f), new Color(0, 0, 0, 0) }; LightingColors = new Color?[8]; TexCoord1Gens = new TexCoordGen[8]; TexCoord2Gens = new TexCoordGen[8]; TexMatrix1 = new TexMatrix[10]; TexMatrix2 = new TexMatrix[20]; Textures = new BinaryTextureImage[8]; TevOrders = new TevOrder[16]; TevOrders[0] = new TevOrder(GXTexCoordSlot.Null, 0, GXColorChannelId.Color0A0); ColorSels = new GXKonstColorSel[16]; AlphaSels = new GXKonstAlphaSel[16]; for (int i = 0; i < 16; i++) { ColorSels[i] = GXKonstColorSel.KCSel_K0; AlphaSels[i] = GXKonstAlphaSel.KASel_K0_A; } TevColors = new Color?[4] { new Color(0, 0, 0, 1), new Color(1, 1, 1, 1), new Color(0, 0, 0, 0), new Color(1, 1, 1, 1) }; KonstColors = new Color?[4] { new Color(1, 1, 1, 1), new Color(1, 1, 1, 1), new Color(1, 1, 1, 1), new Color(1, 1, 1, 1) }; TevStages = new TevStage[16]; TevStages[0] = new TevStage(new GXCombineColorInput[] { GXCombineColorInput.Zero, GXCombineColorInput.Zero, GXCombineColorInput.Zero, GXCombineColorInput.Zero }, GXTevOp.Add, GXTevBias.Zero, GXTevScale.Scale_1, true, 0, new GXCombineAlphaInput[] { GXCombineAlphaInput.RasAlpha, GXCombineAlphaInput.Zero, GXCombineAlphaInput.Zero, GXCombineAlphaInput.Zero, }, GXTevOp.Add, GXTevBias.Zero, GXTevScale.Scale_1, true, 0); SwapModes = new TevSwapMode[16]; SwapModes[0] = new TevSwapMode(); SwapModes[1] = new TevSwapMode(); SwapTables = new TevSwapModeTable[4] { new TevSwapModeTable(0, 1, 2, 3), new TevSwapModeTable(0, 1, 2, 3), new TevSwapModeTable(0, 1, 2, 3), new TevSwapModeTable(0, 1, 2, 3) }; FogInfo = new Fog(); AlphCompare = new AlphaCompare(GXCompareType.Always, 0, GXAlphaOp.Or, GXCompareType.Always, 0); BMode = new BlendMode(GXBlendMode.None, GXBlendModeControl.One, GXBlendModeControl.Zero, GXLogicOp.Copy); ZMode = new ZMode(true, GXCompareType.LEqual, true); ZCompLoc = true; Dither = true; // Add texture to TEV stage data if there is one /* * if (source.HasTextureDiffuse) * { * string path = "";//source.TextureDiffuse.FilePath; * if (!Path.IsPathRooted(path)) * { * string modelDir = Path.GetDirectoryName(modelPath); * string texPath = string.Format("{0}\\{1}", modelDir, path); * * if (File.Exists(texPath)) * path = texPath; * else * throw new ArgumentException(string.Format("Could not fined texture \"{0}\" at \"{1}\"!", path, texPath)); * } * * string imageExt = Path.GetExtension(path).ToLower(); * Bitmap imageData = null; * * switch (imageExt) * { * case ".png": * case ".bmp": * imageData = new Bitmap(path); * break; * case ".tga": * imageData = TgaReader.Load(path); * break; * default: * throw new ArgumentException(string.Format("Texture {0} was a {1}. Only PNG, BMP, or TGA images are supported!", path, imageExt)); * } * * if (imageData == null) * throw new ArgumentException(string.Format("Texture {0} could not be loaded!", path)); * * SetTexture(Path.GetFileNameWithoutExtension(path), imageData); * }*/ // Add vertex colors to the shader if there are any /* * if (srcBatch.VertexColors[0].Count > 0) * { * ChannelControls = new ChannelControl[4] * { * new ChannelControl(false, GXColorSrc.Vertex, GXLightId.None, GXDiffuseFn.Clamp, GXAttenuationFn.Spot, GXColorSrc.Register), * new ChannelControl(false, GXColorSrc.Vertex, GXLightId.None, GXDiffuseFn.Clamp, GXAttenuationFn.Spot, GXColorSrc.Register), * new ChannelControl(false, GXColorSrc.Register, GXLightId.None, GXDiffuseFn.Signed, GXAttenuationFn.Spec, GXColorSrc.Register), * new ChannelControl(false, GXColorSrc.Register, GXLightId.None, GXDiffuseFn.None, GXAttenuationFn.None, GXColorSrc.Register), * }; * * TevStages[1] = TevStages[0]; * TevStages[1].ColorIn[2] = GXCombineColorInput.ColorPrev; * * TevStages[0] = new TevStage(new GXCombineColorInput[] { GXCombineColorInput.RasColor, GXCombineColorInput.Zero, GXCombineColorInput.Zero, GXCombineColorInput.Zero }, * GXTevOp.Add, GXTevBias.Zero, GXTevScale.Scale_1, true, 0, new GXCombineAlphaInput[] { GXCombineAlphaInput.RasAlpha, source.HasTextureDiffuse ? GXCombineAlphaInput.TexAlpha : GXCombineAlphaInput.Zero, GXCombineAlphaInput.Zero, GXCombineAlphaInput.Zero, }, * GXTevOp.Add, GXTevBias.Zero, GXTevScale.Scale_1, true, 0); * * TevOrders[1] = new TevOrder(GXTexCoordSlot.TexCoord0, 0, GXColorChannelId.Color0A0); * }*/ foreach (ChannelControl chan in ChannelControls) { if (chan != null) { ColorChannelControlsCount++; } } foreach (TexCoordGen gen in TexCoord1Gens) { if (gen != null) { NumTexGensCount++; } } foreach (TevStage stage in TevStages) { if (stage != null) { NumTevStagesCount++; } } }
public Material(Grendgine_Collada_Phong source, Batch batch, string modelPath, Grendgine_Collada_Image[] textures) { MatBatch = batch; Name = batch.MaterialName; Flag = 1; IndTexEntry = new IndirectTexturing(); CullMode = GXCullMode.Back; MaterialColors = new Color?[2] { new Color(1, 1, 1, 1), new Color(1, 1, 1, 1) }; ChannelControls = new ChannelControl[4] { new ChannelControl(false, GXColorSrc.Register, GXLightId.None, GXDiffuseFn.Clamp, GXAttenuationFn.Spot, GXColorSrc.Register), new ChannelControl(false, GXColorSrc.Register, GXLightId.None, GXDiffuseFn.Clamp, GXAttenuationFn.Spot, GXColorSrc.Register), new ChannelControl(false, GXColorSrc.Register, GXLightId.None, GXDiffuseFn.Signed, GXAttenuationFn.Spec, GXColorSrc.Register), new ChannelControl(false, GXColorSrc.Register, GXLightId.None, GXDiffuseFn.None, GXAttenuationFn.None, GXColorSrc.Register), }; AmbientColors = new Color?[2] { new Color(0.1960f, 0.1960f, 0.1960f, 0.1960f), new Color(0, 0, 0, 0) }; LightingColors = new Color?[8]; TexCoord1Gens = new TexCoordGen[8]; TexCoord2Gens = new TexCoordGen[8]; TexMatrix1 = new TexMatrix[10]; TexMatrix2 = new TexMatrix[20]; Textures = new BinaryTextureImage[8]; TevOrders = new TevOrder[16]; TevOrders[0] = new TevOrder(GXTexCoordSlot.Null, 0, GXColorChannelId.Color0A0); ColorSels = new GXKonstColorSel[16]; AlphaSels = new GXKonstAlphaSel[16]; for (int i = 0; i < 16; i++) { ColorSels[i] = GXKonstColorSel.KCSel_K0; AlphaSels[i] = GXKonstAlphaSel.KASel_K0_A; } TevColors = new Color?[4] { new Color(0, 0, 0, 1), new Color(1, 1, 1, 1), new Color(0, 0, 0, 0), new Color(1, 1, 1, 1) }; KonstColors = new Color?[4] { new Color(1, 1, 1, 1), new Color(1, 1, 1, 1), new Color(1, 1, 1, 1), new Color(1, 1, 1, 1) }; TevStages = new TevStage[16]; TevStages[0] = new TevStage(new GXCombineColorInput[] { GXCombineColorInput.Zero, GXCombineColorInput.Zero, GXCombineColorInput.Zero, GXCombineColorInput.Zero }, GXTevOp.Add, GXTevBias.Zero, GXTevScale.Scale_1, true, 0, new GXCombineAlphaInput[] { GXCombineAlphaInput.RasAlpha, GXCombineAlphaInput.Zero, GXCombineAlphaInput.Zero, GXCombineAlphaInput.Zero, }, GXTevOp.Add, GXTevBias.Zero, GXTevScale.Scale_1, true, 0); SwapModes = new TevSwapMode[16]; SwapModes[0] = new TevSwapMode(); SwapModes[1] = new TevSwapMode(); SwapTables = new TevSwapModeTable[4] { new TevSwapModeTable(0, 1, 2, 3), new TevSwapModeTable(0, 1, 2, 3), new TevSwapModeTable(0, 1, 2, 3), new TevSwapModeTable(0, 1, 2, 3) }; FogInfo = new Fog(); AlphCompare = new AlphaCompare(GXCompareType.Always, 0, GXAlphaOp.Or, GXCompareType.Always, 0); BMode = new BlendMode(GXBlendMode.None, GXBlendModeControl.One, GXBlendModeControl.Zero, GXLogicOp.Copy); ZMode = new ZMode(true, GXCompareType.LEqual, true); ZCompLoc = true; Dither = true; // Add texture to TEV stage data if there is one if (source.Diffuse.Texture != null) { string texName = source.Diffuse.Texture.Texture; string path = textures.First(x => x.ID == texName).Init_From.Replace("file://", ""); if (!Path.IsPathRooted(path)) { string modelDir = Path.GetDirectoryName(modelPath); string texPath = string.Format("{0}\\{1}", modelDir, path); if (File.Exists(texPath)) { path = texPath; } else { throw new ArgumentException(string.Format("Could not find texture \"{0}\" at \"{1}\"!", path, texPath)); } } string imageExt = Path.GetExtension(path).ToLower(); Bitmap imageData = null; switch (imageExt) { case ".png": case ".bmp": imageData = new Bitmap(path); break; case ".tga": imageData = TgaReader.Load(path); break; default: throw new ArgumentException(string.Format("Texture {0} was a {1}. Only PNG, BMP, or TGA images are supported!", path, imageExt)); } if (imageData == null) { throw new ArgumentException(string.Format("Texture {0} could not be loaded!", path)); } SetTexture(source.Diffuse.Texture, Path.GetFileNameWithoutExtension(path), imageData); } // Add vertex colors to the shader if there are any if (batch.Attributes.Contains(VertexAttributes.Color0)) { ChannelControls = new ChannelControl[4] { new ChannelControl(false, GXColorSrc.Vertex, GXLightId.None, GXDiffuseFn.Clamp, GXAttenuationFn.Spot, GXColorSrc.Register), new ChannelControl(false, GXColorSrc.Vertex, GXLightId.None, GXDiffuseFn.Clamp, GXAttenuationFn.Spot, GXColorSrc.Register), new ChannelControl(false, GXColorSrc.Register, GXLightId.None, GXDiffuseFn.Signed, GXAttenuationFn.Spec, GXColorSrc.Register), new ChannelControl(false, GXColorSrc.Register, GXLightId.None, GXDiffuseFn.None, GXAttenuationFn.None, GXColorSrc.Register), }; TevStages[1] = TevStages[0]; TevStages[1].ColorIn[0] = GXCombineColorInput.ColorPrev; TevStages[0] = new TevStage(new GXCombineColorInput[] { GXCombineColorInput.C0, GXCombineColorInput.TexColor, GXCombineColorInput.RasColor, GXCombineColorInput.Zero }, GXTevOp.Add, GXTevBias.Zero, GXTevScale.Scale_1, true, 0, new GXCombineAlphaInput[] { GXCombineAlphaInput.A0, GXCombineAlphaInput.TexAlpha, GXCombineAlphaInput.Zero, GXCombineAlphaInput.Zero, }, GXTevOp.Add, GXTevBias.Zero, GXTevScale.Scale_1, true, 0); TevOrders[1] = new TevOrder(GXTexCoordSlot.TexCoord0, 0, GXColorChannelId.Color0A0); } foreach (ChannelControl chan in ChannelControls) { if (chan != null) { ColorChannelControlsCount++; } } foreach (TexCoordGen gen in TexCoord1Gens) { if (gen != null) { NumTexGensCount++; } } foreach (TevStage stage in TevStages) { if (stage != null) { NumTevStagesCount++; } } }