示例#1
0
        static public BattleVisionControl Instance()
        {
            if (instance == null)
            {
                instance = new BattleVisionControl();
            }

            return(instance);
        }
示例#2
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        static public BLUnitBase FindCanAttackTarget(BLUnitHero hero_unit)
        {
            // 找到视野范围内,第一个能攻击到的目标
            var enemys = BattleVisionControl.Instance().GetEnemys(hero_unit.team_id);

            if (enemys != null)
            {
                var enumerator = enemys.GetEnumerator();
                while (enumerator.MoveNext())
                {
                    BLUnitBase enemy_unit = enumerator.Current;
                    if (hero_unit.IsCanAttack(enemy_unit))
                    {
                        return(enemy_unit);
                    }
                }
            }

            return(null);
        }
示例#3
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        public void HitCallBack(BulletComponent bullet_componet)
        {
            // 结算伤害
            var all_enemys = BattleVisionControl.Instance().GetEnemys(my_unit.team_id);

            int hit_radius_sqr = my_unit.aoe_radius * my_unit.aoe_radius;

            var enumerator = all_enemys.GetEnumerator();

            while (enumerator.MoveNext())
            {
                BLUnitBase unit = enumerator.Current;

                if (unit.IsAlive() && (unit.position - bullet_componet.end_position).SqrMagnitude() <= hit_radius_sqr)
                {
                    unit.OnDamage(my_unit.attack_power);
                }
            }

//			my_unit.AddEffect(bullet_componet.end_position, "hit_effect3");
//
        }
示例#4
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        public void DoMainLogic(int elapsed_frame)
        {
            while (elapsed_frame > 0)
            {
                --elapsed_frame;

                //pre_logic_frame_time_stamp = current_logic_frame * MS_PER_FRAME * 0.001f;
                pre_logic_frame_time_stamp     = current_logic_frame_time_stamp;
                current_logic_frame_time_stamp = total_time_elapsed;

                BattleVisionControl.Instance().Tick();

                // 有指令的话,分发指令
                BLCommandManager.Instance().Tick(current_logic_frame);

                BLUnitManager.Instance().Tick();

                BLBulletManager.Instance().Tick();

                ++current_logic_frame;

                //current_logic_frame_time_stamp = current_logic_frame * MS_PER_FRAME * 0.001f;
            }
        }
示例#5
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        // 考虑共享视野
        public bool IsCanSeeUnit(BLUnitBase enemy_unit)
        {
            HashSet <BLUnitBase> vision_enemy_units = BattleVisionControl.Instance().GetEnemys(team_id);

            return(vision_enemy_units.Contains(enemy_unit));
        }