示例#1
0
        public void Init(int player_id_, int team_id_)
        {
            team_id   = team_id_;
            player_id = player_id_;

            for (int i = 0; i < hero_config.Length; ++i)
            {
                int hero_index             = i;
                BLPlayerHeroData hero_data = new BLPlayerHeroData();

                hero_data.hero_gds_name = hero_config[hero_index];
                hero_data.build_site_id = BLUnitManager.Instance().GetBaseID(player_id);

                BLUnitBase unit = BLUnitManager.Instance().GetUnit(hero_data.build_site_id);

                if (unit != null)
                {
                    Debug.Assert(unit.unit_type == UnitType.Building);
                    BLUnitBuilding build_unit = unit as BLUnitBuilding;

                    int unit_id = BLUnitManager.Instance().GetHeroUnitID(player_id, hero_index);
                    build_unit.AddReviveUnit(hero_data.hero_gds_name, unit_id, 0);
                }

                all_hero_data.Add(hero_data);
            }
        }
示例#2
0
        public override void OnDead()
        {
            base.OnDead();

            // 处理复活的逻辑
            BLUnitBuilding revive_building = FindNeareatReviveBuilding();

            if (revive_building != null)
            {
                int revive_need_frames = (int)(revive_cool_down / BLTimelineController.MS_PER_FRAME);
                revive_building.AddReviveUnit(gds_name, unit_id, revive_need_frames);
            }
        }