示例#1
0
        void loadMap(string level)
        {
            //检查文件夹
            if (!Directory.Exists(LevelMapData.LevelDir))
            {
                Debug.Log("找不到地图文件");
                return;
            }
            //加载文件
            //string fp = LevelMapData.LevelDir+level+".asset"; //TODO 关卡内加载数据的方式还没对
            //LevelMapData map = LevelMapData.LoadScriptableObject (fp);
            LevelMapData map = LevelMapData.Bundle_PvE_Level_Data.LoadAsset <LevelMapData>(level.ToString());

            //测试
            if (map.list_area_grid.Count > 0)
            {
                string str = "Bundle中的area_grid数据:\r\n";
                foreach (var item in map.list_area_grid[0].list)
                {
                    str += item + ",";
                }
                Debug.Log(str);
            }

            //检查数据
            if (map == null)
            {
                Debug.Log(TextUnit.BKME_DataBroken);
                return;
            }
            //三大数据
            map_data = map;
            //mydic_grid_unit = LevelMapData.ParseUnitDataToDic(map.my_unit_info_key,map.my_unit_info);
            //map_data.mydic_grid_unit = JsonConvert.DeserializeObject<Dictionary<int,List<UnitInfo>>>(map.json_grid_unit);
            //LevelMapData.ParseEventDataToDic(event_list,map.my_event,map.event_script);
            //map_data.list_event_data = JsonConvert.DeserializeObject<List<EventInfo>>(map.my_event_json);
            //数据安全检测
            //if (map_data.mydic_grid_unit==null ||
            //	event_list.Count==0) {
            //    Debug.Log(TextUnit.BKME_DataBroken);
            //	Debug.Log("地图单位/事件数据异常");
            //	return;
            //}
        }
示例#2
0
 void OnEnable()
 {
     mapdata = target as LevelMapData;
 }