IEnumerator corMove(DramaSection section)
        {
            //移动者 TODO 解析要改成后面多4位的形式 暂不修改
            int   id = section.chess_id;
            Chess ch = Main.Inst.dic_chess[id];

            StartMoveChess(ch);
            Main.Inst.addDancer("move-" + id);
            yield return(new WaitForSeconds(GameRule.Moveing_Duration));

            Main.Inst.redDancer("move-" + id);

            //移动方式
            eDOType_Move   movetype      = section.move_type;
            bool           is_force_move = false;
            ChessContainer grid          = null;
            Point3         locater       = section.move_argu;

            switch (movetype)
            {
            case eDOType_Move.Force_Move_ABS:
                is_force_move = true;
                grid          = Main.Inst.chess_grids[locater.x];
                break;

            case eDOType_Move.Force_Move_REL:
                is_force_move = true;
                grid          = BKTools.LocateChessGrid(ch.container, locater);
                break;

            case eDOType_Move.Normal_Move_ABS:
                grid = Main.Inst.chess_grids[locater.x];
                break;

            case eDOType_Move.Norma_lMove_REL:
                grid = BKTools.LocateChessGrid(ch.container, locater);
                break;

            default:
                Debug.LogError("剧情移动方式错误");
                break;
            }
            moveChess(ch, grid, false);
            yield return(null);
        }