protected override void OnMouseReleased(object sender, MouseReleasedEventArgs e) { base.OnMouseReleased(sender, e); }
private void MouseReleasedEventDispatcher(MouseReleasedEventArgs e) { var h = Released; if (h != null) h(this, e); }
protected virtual void OnMouseReleased(object sender, MouseReleasedEventArgs e) { //add common logic here... }