示例#1
0
 /// <summary>
 /// Testing a point inside an optimized type of polyhedron, i.e. cuboid.
 /// This optimized version is very fast since it only compares a position compared to a AABB. It is designed for testing a point inside an Octree cell
 /// </summary>
 /// <param name="cuboidPolyH">Caller is resposible to ensure that the Polyhedron is really a cuboid</param>
 /// <param name="aPoint">a point</param>
 /// <returns></returns>
 public static bool insideCuboid(Polyhedron cuboidPolyH, Point3D aPoint)
 {
     if ((aPoint.X >= cuboidPolyH.boundingBox.LLB.X && aPoint.X <= cuboidPolyH.boundingBox.URT.X) &&
         (aPoint.Y >= cuboidPolyH.boundingBox.LLB.Y && aPoint.Y <= cuboidPolyH.boundingBox.URT.Y) &&
         (aPoint.Z >= cuboidPolyH.boundingBox.LLB.Z && aPoint.Z <= cuboidPolyH.boundingBox.URT.Z)
         )
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
示例#2
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        /// <summary>
        /// Testing a point inside a polyhedron is similar with the 2D version of a point inside a polygon by testing intersection between a ray starting from the point.
        /// If the number of intersection is odd the point is inside. In 3D the intersection is against the Faces
        /// </summary>
        /// <param name="polyH"></param>
        /// <param name="aPoint"></param>
        /// <returns></returns>
        public static bool inside(Polyhedron polyH, Point3D aPoint)
        {
            double extent = 0;

            if (Octree.WorldBB == null)
            {
                extent = Point3D.distance(polyH.boundingBox.LLB, polyH.boundingBox.URT);
            }
            else
            {
                extent = Octree.WorldBB.extent;
            }

            // define a ray using linesegment from the point toward and along +X-axis with 2*the extent of the World BB to ensure ray is always long enough
            LineSegment3D  ray         = new LineSegment3D(aPoint, new Point3D(aPoint.X + 2 * extent, aPoint.Y, aPoint.Z));
            List <Face3D>  reducedList = Face3D.inclFacesBeyondAxis(polyH.Faces, new Plane3D(aPoint, new Vector3D(1.0, 0.0, 0.0))); // beyond YZ plane
            List <Point3D> corners     = new List <Point3D>();

            corners.Add(aPoint);
            corners.Add(aPoint);
            BoundingBox3D bound = new BoundingBox3D(corners);

            if (reducedList.Count > 0)
            {
                reducedList = Face3D.exclFacesOutsideOfBound(reducedList, bound, 0x011); // reduce list on Y and Z both direction
            }
            if (reducedList.Count == 0)
            {
                return(false);                       // no faces left, either they are all on the left or they are all on the right
            }
            int iCount = 0;

            for (int i = 0; i < reducedList.Count; i++)
            {
                List <Point3D> intPts = new List <Point3D>();
                if (Face3D.intersect(reducedList[i], ray, out intPts))
                {
                    iCount++;
                }
            }
            if ((iCount % 2) == 1)
            {
                return(true);
            }
            return(false);
        }
示例#3
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        /// <summary>
        /// To determine that a line segment is inside (completely inside) of a polyhedron, it must satisfy the following:
        /// 1. both end points are inside the polyhedron
        /// 2. There no intersection between the segment and the polyhedron
        /// </summary>
        /// <param name="polyH"></param>
        /// <param name="lineS"></param>
        /// <returns></returns>
        public static bool inside(Polyhedron polyH, LineSegment3D lineS)
        {
            // reducing the face candidate list is less expensive than inside test, do it first
            Point3D leftX  = new Point3D();
            Point3D rightX = new Point3D();

            leftX.X  = lineS.startPoint.X < lineS.endPoint.X ? lineS.startPoint.X : lineS.endPoint.X;
            rightX.X = lineS.startPoint.X < lineS.endPoint.X ? lineS.endPoint.X : lineS.startPoint.X;
            List <Face3D> reducedList = Face3D.inclFacesBeyondAxis(polyH.Faces, new Plane3D(leftX, new Vector3D(1.0, 0.0, 0.0)));
            // reducedList = Face3D.exclFacesBeyondAxis(reducedList, rightX);   // cannot remove this otherwise inside test for StartPoint may not be correct!!!
            List <Point3D> corners = new List <Point3D>();

            corners.Add(lineS.startPoint);
            corners.Add(lineS.endPoint);
            BoundingBox3D bound = new BoundingBox3D(corners);

            if (reducedList.Count > 0)
            {
                reducedList = Face3D.exclFacesOutsideOfBound(reducedList, bound, 0x011); // reduce list on Y and Z both direction
            }
            if (reducedList.Count == 0)
            {
                return(false);                       // no faces left, either they are all on the left or they are all on the right
            }
            // inside test for both segment ends. Test one by one so that we can exit when any one of them are not inside
            if (!inside(polyH, lineS.startPoint))
            {
                return(false);
            }
            if (!inside(polyH, lineS.endPoint))
            {
                return(false);
            }

            // Now test whether there is any intersection. If there is, the segment is not completely inside
            for (int i = 0; i < reducedList.Count; i++)
            {
                List <Point3D> iPoints = new List <Point3D>();
                if (Face3D.intersect(reducedList[i], lineS, out iPoints))
                {
                    return(false);
                }
            }
            return(true);
        }
示例#4
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 public static void Process(OctreeNode node, Polyhedron polyH)
 {
     // Do octree traversal here (from the leaves that are the result of the previous step
     if (node._children.Count() == 0)        //leaf node
     {
         if (node._flag != PolyhedronIntersectEnum.Disjoint)
         {
             Process(node, polyH, polyH.Faces);      // Process the leaf node if it is not Disjoint
         }
     }
     else
     {
         foreach (OctreeNode chldNode in node._children)     // recursive to get all the leaf nodes
         {
             Process(chldNode, polyH);
         }
     }
 }
示例#5
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        /// <summary>
        /// Compute Octree for a Polyhedron
        /// </summary>
        /// <param name="elementID"></param>
        /// <param name="polyH"></param>
        /// <param name="forUserDict"></param>
        public void ComputeOctree(string elementID, Polyhedron polyH, bool forUserDict)
        {
            // Make sure ElementID string is 22 character long for correct encoding/decoding
            if (elementID.Length < 22)
            {
                elementID = elementID.PadLeft(22, '0');
            }

            ElementID eidNo = new ElementID(elementID);
            Tuple <UInt64, UInt64> elementIDNo = eidNo.ElementIDNo;

            OctreeNode theTree = new OctreeNode();

            // Do it in steps:
            // 1. Find the smallest containing cell based on the PolyH BB, it it to quickly eliminate the irrelevant cells very quickly
            theTree.nodeCellID = OctreeNodeProcess.getSmallestContainingCell(polyH);
            theTree._depth     = theTree.nodeCellID.Level;

            // 2. Perform subdivision using the BB first: quick division since there is no expensive intersection. It leaves all the leaves based on BB
            OctreeNodeProcess.ProcessBB(theTree, polyH.boundingBox);

            // 3. Evaluate each leaf nodes for further subdivision using the actual polyhedron (the original algorithm)
            OctreeNodeProcess.Process(theTree, polyH);

            List <CellID64> collCellID;
            List <int>      collBorderFlag;

            OctreeNodeProcess.collectCellIDs(theTree, out collCellID, out collBorderFlag);
            for (int i = 0; i < collCellID.Count; ++i)
            {
                if (forUserDict)
                {
                    insertDataToUserDict(elementIDNo, collCellID[i], collBorderFlag[i], false);
                }
                else
                {
                    //insertDataToDictDB(elementID, collCellID[i]);
                    insertDataToDict(elementIDNo, collCellID[i]);
                }
            }
        }
示例#6
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        /// <summary>
        /// Test intersection between a polyhedron and a face. There is optmization applied for axis-aligned face (useful for Octree cells as they are all axis aligned)
        /// </summary>
        /// <param name="polyH">The Polyhedron</param>
        /// <param name="face">The face to test the intersection</param>
        /// <returns>true=intersected; false otherwise</returns>
        public static bool intersect(Polyhedron polyH, Face3D face)
        {
            List <Face3D> faceList = new List <Face3D>();
            BoundingBox3D bound    = new BoundingBox3D(face.vertices);

            faceList = Face3D.exclFacesOutsideOfBound(polyH.Faces, bound, 0x111);

            if (faceList.Count == 0)
            {
                return(false);                   // There is no face remaining to test, return false
            }
            for (int i = 0; i < faceList.Count; i++)
            {
                FaceIntersectEnum mode;
                LineSegment3D     intL = new LineSegment3D(new Point3D(), new Point3D());
                bool status            = Face3D.intersect(face, faceList[i], out intL, out mode);
                if (status == true)
                {
                    return(true);                   // return true as soon as an intersection is detected
                }
            }
            return(false);
        }
示例#7
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        /// <summary>
        /// Testing intersection between a line segment and a polyhedron only. It stops at the first intersection
        /// </summary>
        /// <param name="polyH">polyhedron</param>
        /// <param name="lineS">Line segment</param>
        /// <returns></returns>
        public static bool intersect(Polyhedron polyH, LineSegment3D lineS)
        {
            List <Point3D> corners = new List <Point3D>();

            corners.Add(lineS.startPoint);
            corners.Add(lineS.endPoint);
            BoundingBox3D bound       = new BoundingBox3D(corners);
            List <Face3D> reducedList = Face3D.exclFacesOutsideOfBound(polyH.Faces, bound, 0x111);

            if (reducedList.Count == 0)
            {
                return(false);                       // no faces left, either they are all on the left or they are all on the right
            }
            // Now test whether there is any intersection.
            for (int i = 0; i < reducedList.Count; i++)
            {
                List <Point3D> iPoints = new List <Point3D>();
                if (Face3D.intersect(reducedList[i], lineS, out iPoints))
                {
                    return(true);
                }
            }
            return(false);
        }
示例#8
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        public static void Process(OctreeNode node, Polyhedron _polyH, List <Face3D> polyHF)
        {
            // 3rd step. Subdivide the cells collected by the step 2 and operate on them with the actual polyhedron to get the detail

            if (node._depth < Octree.MaxDepth)
            {
                int disjointCount = 0;
                int insideCount   = 0;

                Split(node);
                List <int> childToRemove   = new List <int>();
                List <int> childToTraverse = new List <int>();

                List <Face3D> faceList;
                faceList = Face3D.exclFacesOutsideOfBound(polyHF, node.nodeCellCuboid.cuboidPolyhedron.boundingBox, 0x111);

                if (faceList.Count == 0)
                {
                    // No face inside this cuboid left, no intersection nor completely enclosing the polyH.
                    node._flag = PolyhedronIntersectEnum.Disjoint;
                    node._children.Clear();
                    return;
                }

                for (int i = 0; i < node._children.Count; i++)
                {
                    OctreeNode childNode = node._children[i];
                    //PolyhedronIntersectEnum intS = childNode.Process(polyH);
                    if (Polyhedron.intersect(childNode.nodeCellCuboid.cuboidPolyhedron, faceList))
                    {
                        childToTraverse.Add(i);
                        childNode._flag = PolyhedronIntersectEnum.Intersect;
                        childNode.nodeCellID.setBorderCell();
#if (DBG_OCTREE)
                        if (childNode._depth >= _dbgDepth)
                        {
                            BIMRLCommon         refCommon = new BIMRLCommon();
                            string              dbgFile   = "c:\\temp\\octree\\" + childNode.nodeCellID.ToString() + " - intersect polyH.x3d";
                            BIMRLExportSDOToX3D x3d       = new BIMRLExportSDOToX3D(refCommon, dbgFile);
                            x3d.drawCellInX3d(childNode.nodeCellID.ToString());     // draw the cell
                            x3d.exportFacesToX3D(faceList);
                            x3d.endExportToX3D();
                        }
#endif
                        continue;
                    }

                    // If doesn't intersect (passes the check above), either it is fully contained, full contains or disjoint
                    // To optimize the operation, we will use a single sampling point instead of checking the entire polyhedron since a single point can tell if a polyhedron is inside the other one
                    //if (Polyhedron.inside(childNode.nodeCellCuboid.cuboidPolyhedron, polyH))

                    //// No need to check this since the previous step (no 1) would have removed the fullycontaining cells

                    // Fully contains check only valid if the parent is fully contains, if intersect, it should never be full contains
                    //if (node._flag == PolyhedronIntersectEnum.FullyContains)
                    //{
                    //    if (Polyhedron.insideCuboid(childNode.nodeCellCuboid.cuboidPolyhedron, faceList[0].vertices[0]))
                    //    {
                    //        // if polyH is entirely inside the cuboid, we will set this for further split (the same as intersection
                    //        childToTraverse.Add(i);       // We will remove the node if it is disjoint, otherwise it will continue splitting until the condition met
                    //        childNode._flag = PolyhedronIntersectEnum.FullyContains;
                    //        childNode.nodeCellID.setBorderCell();
                    //        continue;
                    //    }
                    //}

                    //if (Polyhedron.inside(polyH, childNode.nodeCellCuboid.cuboidPolyhedron))
                    if (Polyhedron.inside(_polyH, childNode.nodeCellCuboid.cuboidPolyhedron.Vertices[3]))
                    {
                        childNode._flag = PolyhedronIntersectEnum.Inside;
                        insideCount++;
#if (DBG_OCTREE)
                        if (childNode._depth >= _dbgDepth)
                        {
                            BIMRLCommon         refCommon = new BIMRLCommon();
                            string              dbgFile   = "c:\\temp\\octree\\" + childNode.nodeCellID.ToString() + " - inside polyH.x3d";
                            BIMRLExportSDOToX3D x3d       = new BIMRLExportSDOToX3D(refCommon, dbgFile);
                            x3d.drawCellInX3d(childNode.nodeCellID.ToString());     // draw the cell
                            x3d.exportFacesToX3D(_polyH.Faces);
                            x3d.endExportToX3D();
                        }
#endif
                        continue;
                    }

                    // If the 2 polyH do not intersect, the cuboid does not fully contain the polyH, nor the cuboid is fully inside the polyH, it must be disjoint
                    childNode._flag = PolyhedronIntersectEnum.Disjoint;
                    disjointCount++;
#if (DBG_OCTREE)
                    if (childNode._depth >= _dbgDepth)
                    {
                        BIMRLCommon         refCommon = new BIMRLCommon();
                        string              dbgFile   = "c:\\temp\\octree\\" + childNode.nodeCellID.ToString() + " - disjoint polyH.x3d";
                        BIMRLExportSDOToX3D x3d       = new BIMRLExportSDOToX3D(refCommon, dbgFile);
                        x3d.drawCellInX3d(childNode.nodeCellID.ToString());     // draw the cell
                        x3d.exportFacesToX3D(_polyH.Faces);
                        x3d.endExportToX3D();
                    }
#endif
                    continue;

                    // else: the cuboid is completely inside the polyH, keep
                }

                if (disjointCount == 8)
                {
                    // All children are disjoint. Remove all children and set the node to Disjoint
                    node._children.Clear();
                    node._flag = PolyhedronIntersectEnum.Disjoint;
                    return;
                }

                if (insideCount == 8)
                {
                    // All children are inside. Remove all children and set the node to Inside
                    node._children.Clear();
                    node._flag = PolyhedronIntersectEnum.Inside;
                    return;
                }


                if (childToTraverse.Count == 1)
                {
                    OctreeNodeProcess.Process(node._children[childToTraverse[0]], _polyH, faceList);
                }
                else if (childToTraverse.Count > 1)
                {
#if (DEBUG_NOPARALLEL)
                    // Non - parallel option for easier debugging
                    foreach (int i in childToTraverse)
                    {
                        OctreeNodeProcess.Process(node._children[i], _polyH, faceList);
                    }
#else
                    ParallelOptions po = new ParallelOptions();
                    po.MaxDegreeOfParallelism = 8;

                    Parallel.ForEach(childToTraverse, po, i => OctreeNodeProcess.Process(node._children[i], _polyH, faceList));
#endif
                }
                // If there is any disjoint, we need to keep this node as it is. This should be done after we processed all the children to be traversed!!
                if (disjointCount > 0 && disjointCount < 8)
                {
                    return;
                }

                int countGrandChildren = 0;
                // If there is no disjoint, we need to check whether all children are terminal (i.e. child._children.Count == 0)
                foreach (OctreeNode child in node._children)
                {
                    countGrandChildren += child._children.Count;
                }

                // All children are terminal and no disjoint (by implication of previous steps). Remove children
                if (countGrandChildren == 0)
                {
                    node._children.Clear();
                    node._flag = PolyhedronIntersectEnum.IntersectOrInside;
                    return;
                }
            }
            else
            {
                // at _depth == Octree.MaxDepth there is nothing else to do since the test has been done at the parent level and when entering this stage, the test has determined
                // that the cell is intersected with the polyH
            }

            return;
        }
示例#9
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 public bool isInside(LineSegment3D LS)
 {
     return(Polyhedron.inside(this._polyHRep, LS));
 }
示例#10
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 public bool isInside(Face3D F)
 {
     return(Polyhedron.inside(this._polyHRep, F));
 }
示例#11
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 public bool isInside(Polyhedron PH)
 {
     return(Polyhedron.inside(this._polyHRep, PH));
 }
示例#12
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 public bool intersectWith(LineSegment3D LS)
 {
     return(Polyhedron.intersect(this._polyHRep, LS));
 }
示例#13
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 public bool intersectWith(Face3D F)
 {
     return(Polyhedron.intersect(this._polyHRep, F));
 }
示例#14
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 public bool intersectWith(Polyhedron PH2)
 {
     return(Polyhedron.intersect(this._polyHRep, PH2));
 }
示例#15
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 public static CellID64 getSmallestContainingCell(Polyhedron polyH)
 {
     return(getSmallestContainingCell(polyH.boundingBox));
 }
示例#16
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 public bool isInside(Point3D P)
 {
     return(Polyhedron.inside(this._polyHRep, P));
 }
示例#17
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        /// <summary>
        /// make 3D cube
        /// </summary>
        /// <param name="Origin">center</param>
        /// <param name="Width">Representative X-coordinate</param>
        /// <param name="Height">Representative Y-coordinate</param>
        /// <param name="Depth">Representative Z-coordinate</param>
        public Cuboid(Point3D Origin, double xLength, double yLength, double zLength)
        {
            origin = Origin;

            centroid   = new Point3D();
            centroid.X = origin.X + 0.5 * xLength;
            centroid.Y = origin.Y + 0.5 * yLength;
            centroid.Z = origin.Z + 0.5 * zLength;

            // Define list of corrdinates for the cuboid vertices to be fed to the polyhedron

            List <double> cuboidVerCoords = new List <double>();

            // Point #1
            cuboidVerCoords.Add(origin.X);
            cuboidVerCoords.Add(origin.Y);
            cuboidVerCoords.Add(origin.Z);

            // Point #2
            cuboidVerCoords.Add(origin.X + xLength);
            cuboidVerCoords.Add(origin.Y);
            cuboidVerCoords.Add(origin.Z);

            // Point #3
            cuboidVerCoords.Add(origin.X);
            cuboidVerCoords.Add(origin.Y + yLength);
            cuboidVerCoords.Add(origin.Z);

            // Point #4
            cuboidVerCoords.Add(origin.X + xLength);
            cuboidVerCoords.Add(origin.Y + yLength);
            cuboidVerCoords.Add(origin.Z);

            // Point #5
            cuboidVerCoords.Add(origin.X);
            cuboidVerCoords.Add(origin.Y);
            cuboidVerCoords.Add(origin.Z + zLength);

            // Point #6
            cuboidVerCoords.Add(origin.X + xLength);
            cuboidVerCoords.Add(origin.Y);
            cuboidVerCoords.Add(origin.Z + zLength);

            // Point #7
            cuboidVerCoords.Add(origin.X);
            cuboidVerCoords.Add(origin.Y + yLength);
            cuboidVerCoords.Add(origin.Z + zLength);

            // Point #8
            cuboidVerCoords.Add(origin.X + xLength);
            cuboidVerCoords.Add(origin.Y + yLength);
            cuboidVerCoords.Add(origin.Z + zLength);

            // Create list of face index to the list of coordinates representing the cuboid rectangular faces (in four tupple) - there will be 6 faces in total
            List <int> idxFaceCoords = new List <int>();

            // Face #1 - front face
            idxFaceCoords.Add(0 * 3);
            idxFaceCoords.Add(1 * 3);
            idxFaceCoords.Add(5 * 3);
            idxFaceCoords.Add(4 * 3);

            // Face #2 - right face
            idxFaceCoords.Add(1 * 3);
            idxFaceCoords.Add(3 * 3);
            idxFaceCoords.Add(7 * 3);
            idxFaceCoords.Add(5 * 3);

            // Face #3 - back face
            idxFaceCoords.Add(3 * 3);
            idxFaceCoords.Add(2 * 3);
            idxFaceCoords.Add(6 * 3);
            idxFaceCoords.Add(7 * 3);

            // Face #4 - left face
            idxFaceCoords.Add(2 * 3);
            idxFaceCoords.Add(0 * 3);
            idxFaceCoords.Add(4 * 3);
            idxFaceCoords.Add(6 * 3);

            // Face #5 - bottom face
            idxFaceCoords.Add(0 * 3);
            idxFaceCoords.Add(2 * 3);
            idxFaceCoords.Add(3 * 3);
            idxFaceCoords.Add(1 * 3);

            // Face #6 - top face
            idxFaceCoords.Add(4 * 3);
            idxFaceCoords.Add(5 * 3);
            idxFaceCoords.Add(7 * 3);
            idxFaceCoords.Add(6 * 3);

            _polyHRep = new Polyhedron(PolyhedronFaceTypeEnum.RectangularFaces, true, cuboidVerCoords, idxFaceCoords, null);
        }
示例#18
0
        /// <summary>
        /// Process Octree for a line segment
        /// </summary>
        /// <param name="_polyH"></param>
        /// <param name="polyHF"></param>
        public static void Process(OctreeNode node, LineSegment3D lineSegment)
        {
            if (node._depth < Octree.MaxDepth)
            {
                int disjointCount = 0;

                OctreeNodeProcess.Split(node);
                List <int> childToRemove   = new List <int>();
                List <int> childToTraverse = new List <int>();

                for (int i = 0; i < node._children.Count; i++)
                {
                    OctreeNode childNode = node._children[i];
                    if (Polyhedron.intersect(childNode.nodeCellCuboid.cuboidPolyhedron, lineSegment))
                    {
                        childToTraverse.Add(i);
                        childNode._flag = PolyhedronIntersectEnum.Intersect;
                        childNode.nodeCellID.setBorderCell();
                        continue;
                    }

                    // If doesn't intersect (passes the check above), either it is fully contained, full contains or disjoint
                    // To optimize the operation, we will use a single sampling point instead of checking the entire polyhedron since a single point can tell if a polyhedron is inside the other one

                    // Fully contains check only valid if the parent is fully contains, if intersect, it should never be full contains
                    if (node._flag == PolyhedronIntersectEnum.FullyContains)
                    {
                        if (Polyhedron.insideCuboid(childNode.nodeCellCuboid.cuboidPolyhedron, lineSegment.startPoint))
                        {
                            // if polyH is entirely inside the cuboid, we will set this for further split (the same as intersection
                            childToTraverse.Add(i);       // We will remove the node if it is disjoint, otherwise it will continue splitting until the condition met
                            childNode._flag = PolyhedronIntersectEnum.FullyContains;
                            childNode.nodeCellID.setBorderCell();
                            continue;
                        }
                    }

                    // If the Line does not intersect the cuboid, or the cuboid does not fully contain the Line, it must be disjoint
                    childNode._flag = PolyhedronIntersectEnum.Disjoint;
                    disjointCount++;
                    continue;
                }

                if (disjointCount == 8)
                {
                    // All children are disjoint. Remove all children and set the node to Disjoint
                    node._children.Clear();
                    node._flag = PolyhedronIntersectEnum.Disjoint;
                    return;
                }

                if (childToTraverse.Count == 1)
                {
                    OctreeNodeProcess.Process(node._children[childToTraverse[0]], lineSegment);
                }
                else if (childToTraverse.Count > 1)
                {
                    Parallel.ForEach(childToTraverse, i => OctreeNodeProcess.Process(node._children[i], lineSegment));
                }

                // If there is any disjoint, we need to keep this node as it is. This should be done after we processed all the children to be traversed!!
                if (disjointCount > 0 && disjointCount < 8)
                {
                    return;
                }

                int countGrandChildren = 0;
                // If there is no disjoint, we need to check whether all children are terminal (i.e. child._children.Count == 0)
                foreach (OctreeNode child in node._children)
                {
                    countGrandChildren += child._children.Count;
                }

                // All children are terminal and no disjoint (by implication of previous steps). Remove children
                if (countGrandChildren == 0)
                {
                    node._children.Clear();
                    node._flag = PolyhedronIntersectEnum.IntersectOrInside;
                    return;
                }
            }
            else
            {
                // at _depth == Octree.MaxDepth there is nothing else to do since the test has been done at the parent level and when entering this stage, the test has determined
                // that the cell is intersected with the polyH
            }

            return;
        }
示例#19
0
 public void ComputeOctree(string elementID, Polyhedron polyH)
 {
     ComputeOctree(elementID, polyH, false);
 }