示例#1
0
 private void Update() // Runs every frame.
 {
     if ((m_input != null) && m_input.useDown && (m_currentUsable != null))
     {
         // Player hit Use input, so use the Usable:
         m_currentUsable.UseBy(GetComponent <Body>());
         m_currentUsable = null;
     }
 }
示例#2
0
 /// <summary>
 /// When a GameObject enters the trigger collider of another GameObject,
 /// Unity invokes OnTriggerEnter2D on both GameObjects. This method checks
 /// the required tag and calls the UseBy method.
 /// </summary>
 /// <param name="other">The other GameObject involved in the trigger collision.</param>
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag(Tags.Usable))
     {
         var usable = other.GetComponent <Usable>();
         if ((usable != null) && usable.UsableBy(this.gameObject))
         {
             m_currentUsable = usable;
         }
     }
 }