/// <summary> /// Downloads the new update from Github Async. /// </summary> public static Task <bool> DownloadUpdateAsync(Form owner) { // Show Task Form TaskForm.Show(owner, "Downloading Update", "Downloading Update... Please Standby", true); // Return the task that will download the update return(Task.Run(async() => { // Returns if there is no update if (!UpdateAvailable) { return false; } // Simulate some headers, Github throws a fit otherwise Web = new WebClient(); Web.Headers["User-Agent"] = "BF2GameSpyRedirector v" + Program.Version; Web.Headers["Accept"] = "text/html,application/xhtml+xml,application/xml;q=0.9,image/webp,*/*;q=0.8"; Web.Headers["Accept-Language"] = "en-US,en;q=0.8"; Web.Proxy = null; // Disable proxy because this can cause slowdown on some machines // Github file location string dlString = "https://github.com/BF2Statistics/BF2GamespyRedirector/releases/download/{0}/BF2GamespyRedirector_{0}.zip"; Uri downloadUrl = new Uri(String.Format(dlString, NewVersion)); // Path to the Downloaded file UpdateFileLocation = Path.Combine(Program.DocumentsFolder, $"BF2GamespyRedirector_{NewVersion}.zip"); // Show Task Form IsDownloading = true; TaskForm.Cancelled += TaskForm_Cancelled; TaskForm.Progress.Report(new TaskProgressUpdate("Preparing the download...")); try { // Download the new version Zip file Web.DownloadProgressChanged += Wc_DownloadProgressChanged; Web.DownloadFileCompleted += Wc_DownloadFileCompleted; await Web.DownloadFileTaskAsync(downloadUrl, UpdateFileLocation); return !AsyncArgs.Cancelled; } catch (WebException e) when(e.Status == WebExceptionStatus.RequestCanceled) { // Ignore cancellation requests return false; } catch (Exception) { throw; } finally { // Close that task form if its open! if (TaskForm.IsOpen) { TaskForm.CloseForm(); } } })); }
/// <summary> /// Event called when an update file has completed its download /// </summary> private static void Wc_DownloadFileCompleted(object sender, AsyncCompletedEventArgs e) { // Close task form, and unregister for updates TaskForm.Cancelled -= TaskForm_Cancelled; TaskForm.CloseForm(); IsDownloading = false; AsyncArgs = e; // Dispose webclient Web.Dispose(); // If we cancelled, delete the incomplete file if (e.Cancelled) { // Delete junk files if (File.Exists(UpdateFileLocation)) { File.Delete(UpdateFileLocation); } return; } }
/// <summary> /// Event fired when the Launch Battlefield 2 button is pushed on the Launcher Tab /// </summary> private async void LaunchButton_Click(object sender, EventArgs args) { // Lock button to prevent spam LaunchButton.Enabled = false; // Close the app if (BF2Client.IsRunning) { BF2Client.Stop(); return; } // Show overlay first, which provides the smokey (Modal) background using (ModalOverlay overlay = new ModalOverlay(this, 0.3)) { // Show overlay overlay.Show(this); // Make sure a mod is selected if (ModComboBox.SelectedIndex < 1) { MetroMessageBox.Show(overlay, "Please select a Bf2 Mod before attempting to start the game!", "No Mod Selected", MessageBoxButtons.OK, MessageBoxIcon.Asterisk, 150 ); overlay.Close(); // Reset button BF2Client_Exited(); // Focus the mod select ModComboBox.Focus(); return; } // Grab our mod and provider BF2Mod Mod = ModComboBox.SelectedItem as BF2Mod; ServiceProvider Provider = ProviderComboBox.SelectedItem as ServiceProvider; Server Server = ServerComboBox.SelectedItem as Server; // Remove old redirects Redirector.RemoveRedirects(); // If we arent using a provider, skip to just launching the game if (Provider == null) { goto StartClient; } // Apply redirects in a new thread SyncProgress <TaskStep> MyProgress = new SyncProgress <TaskStep>(RedirectStatusUpdate); bool Success = await Redirector.ApplyRedirectsAsync(Provider, MyProgress); if (!Success) { // Show error MetroMessageBox.Show(overlay, ErrorStep.Description, "Redirect Error", MessageBoxButtons.OK, MessageBoxIcon.Error, 180); overlay.Close(); // Reset button BF2Client_Exited(); return; } // Show the Task Form TaskForm.Show(this, "Launching Battlefield 2", $"Starting Battlefield 2 with mod \"{Mod.Title}\"", false, ProgressBarStyle.Marquee, 0); // Our goto to start the game StartClient: { try { // === // ALWAYS Remove all temporary keys before this next point // === Params.Reload(LaunchParamsTextBox.Text); Params.ClearTempParams(); // If we are auto joining a server, we must login! if (Provider != null && (Server != null || CredentialsCheckBox.Checked)) { // Prompt user to login! using (LoginForm f = new LoginForm(Provider)) { DialogResult Res = f.ShowDialog(overlay); if (Res == DialogResult.Cancel) { // Reset button TaskForm.CloseForm(); BF2Client_Exited(); return; } // Set server params if (Server != null) { Params.AddOrSet("joinServer", Server.Address); Params.AddOrSet("port", Server.Port.ToString()); } // Set login params Params.AddOrSet("playerName", f.UsernameTextBox.Text); Params.AddOrSet("playerPassword", f.PasswordTextBox.Text); } } // Start the client executable BF2Client.Start(Mod, Params.BuildString(true)); } catch (Exception e) { // Show error MetroMessageBox.Show(overlay, e.Message, "Failure to Launch", MessageBoxButtons.OK, MessageBoxIcon.Error, 180); BF2Client_Exited(); } } // Close the task form TaskForm.CloseForm(); // Close Task form and overlay using (RunningOverlay = new GameRunningForm(this)) { RunningOverlay.ShowDialog(overlay); } // Close Overlay overlay.Close(); LaunchButton.Focus(); } }