示例#1
0
        public Tank(Vector3 position)
        {
            Body = new Box(position, 4, .5f, 5, 20);
            Body.CollisionInformation.LocalPosition = new Vector3(0, .8f, 0);

            var treadDescription = new TreadSegmentDescription
            {
                Width               = 0.5f,
                Radius              = 0.5f,
                Mass                = 1,
                Friction            = 2f,
                MotorSoftness       = 0,//0.3f,
                MotorMaximumForce   = 30,
                SuspensionDamping   = 70,
                SuspensionStiffness = 300,
                SuspensionLength    = 1
            };

            RightTread = new Tread(Body, new Vector3(-1.8f, -.2f, -2.1f), 5, 1, treadDescription);
            LeftTread  = new Tread(Body, new Vector3(1.8f, -.2f, -2.1f), 5, 1, treadDescription);

            Turret = new Turret(Body, new Vector3(0, 1.5f, 0.5f));
        }
示例#2
0
        public Tank(Vector3 position)
        {
            Body = new Box(position, 4, (Fix64).5m, 5, 20);
            Body.CollisionInformation.LocalPosition = new Vector3(0, (Fix64).8m, 0);

            var treadDescription = new TreadSegmentDescription
            {
                Width               = (Fix64)0.5m,
                Radius              = (Fix64)0.5m,
                Mass                = 1,
                Friction            = (Fix64)2f,
                MotorSoftness       = 0,//0.3m,
                MotorMaximumForce   = 30,
                SuspensionDamping   = 70,
                SuspensionStiffness = 300,
                SuspensionLength    = 1
            };

            RightTread = new Tread(Body, new Vector3((Fix64)(-1.8m), (Fix64)(-.2m), (Fix64)(-2.1m)), 5, 1, treadDescription);
            LeftTread  = new Tread(Body, new Vector3((Fix64)1.8m, (Fix64)(-.2m), (Fix64)(-2.1m)), 5, 1, treadDescription);

            Turret = new Turret(Body, new Vector3(0, (Fix64)1.5m, (Fix64)0.5m));
        }
        public Tank(Vector3 position)
        {
            Body = new Box(position, 4, .5f, 5, 20);
            Body.CollisionInformation.LocalPosition = new Vector3(0, .8f, 0);

            var treadDescription = new TreadSegmentDescription
            {
                Width = 0.5f,
                Radius = 0.5f,
                Mass = 1,
                Friction = 2f,
                MotorSoftness = 0,//0.3f,
                MotorMaximumForce = 30,
                SuspensionDamping = 70,
                SuspensionStiffness = 300,
                SuspensionLength = 1
            };

            RightTread = new Tread(Body, new Vector3(-1.8f, -.2f, -2.1f), 5, 1, treadDescription);
            LeftTread = new Tread(Body, new Vector3(1.8f, -.2f, -2.1f), 5, 1, treadDescription);

            Turret = new Turret(Body, new Vector3(0, 1.5f, 0.5f));
        }