BecomeKinematic() public method

Forces the entity to become kinematic. Kinematic entities have infinite mass and inertia.
public BecomeKinematic ( ) : void
return void
示例#1
0
 public virtual void SetCollision(PhysicsInfo PI, bool immovable)
 {
     Entity = PI.GetEntity(initscale, out preTransform);
     Entity.Position += Position;
     if (immovable)
     {
         Entity.BecomeKinematic();
     }
 }