示例#1
0
        /// <summary>
        /// 对比
        /// </summary>
        static public List <AssetItem> CompareConfig(string root, AssetConfig local, AssetConfig server)
        {
            if (local == null)
            {
                return(server.Assets);
            }

            var list = new List <AssetItem>();

            //比对平台
            if (local.Platfrom == server.Platfrom)
            {
                foreach (var serverAsset in server.Assets)
                {
                    //比较本地是否有 hash、文件名一致的资源
                    var result = local.Assets.Find((a) => a.HashName == serverAsset.HashName && a.LocalPath == serverAsset.LocalPath);

                    if (result == null)
                    {
                        list.Add(serverAsset);
                    }
                }
            }

            return(list);
        }
示例#2
0
        /// <summary>
        /// 对比
        /// </summary>
        static public List <AssetItem> CompareConfig(string root, AssetConfig local, AssetConfig server)
        {
            if (local == null)
            {
                return(server.Assets);
            }

            var list = new List <AssetItem>();

            if (local.Platfrom == server.Platfrom && local.Version < server.Version)
            {
                var assetRoot = root + "/" + Utils.GetPlatformPath(Application.platform);

                var files = Directory.GetFiles(assetRoot, "*.*", SearchOption.AllDirectories);

                HashSet <string> filesSet = new HashSet <string>();
                foreach (var f in files)
                {
                    string _f = f;
                    //windows下路径经常\
                    if (Application.platform == RuntimePlatform.WindowsEditor ||
                        Application.platform == RuntimePlatform.WindowsPlayer)
                    {
                        _f = f.Replace("\\", "/");
                    }

                    filesSet.Add(_f.Replace(assetRoot, ""));
                }

                foreach (var item in server.Assets)
                {
                    //本地没有
                    if (filesSet.Contains(item.LocalPath) == false)
                    {
                        list.Add(item);
                    }
                }
            }

            return(list);
        }
示例#3
0
        /// <summary>
        /// 开始任务
        /// </summary>
        /// <param name="serverConfigPath">服务器配置根目录</param>
        /// <param name="localConfigPath">本地根目录</param>
        /// <param name="onProcess"></param>
        /// <param name="onError"></param>
        /// 返回码: -1:error  0:success
        static async public Task <int> Start(string serverConfigPath, string localConfigPath, Action <int, int> onProcess, Action <string> onError)
        {
            IPath.Combine("", "");
            var client   = HttpMgr.Inst.GetFreeHttpClient();
            var platform = Utils.GetPlatformPath(Application.platform);
            //开始下载服务器配置
            var serverPath = serverConfigPath + "/" + platform + "/" + platform + "_VersionConfig.json";

            Debug.Log("server:" + serverPath);
            string serverConfig = "";

            try
            {
                serverConfig = await client.DownloadStringTaskAsync(serverPath);

                BDebug.Log("服务器资源配置:" + serverConfig);
            }
            catch (Exception e)
            {
                onError(e.Message);
                return(-1);
            }


            var         serverconf = LitJson.JsonMapper.ToObject <AssetConfig>(serverConfig);
            AssetConfig localconf  = null;
            var         localPath  = localConfigPath + "/" + platform + "/" + platform + "_VersionConfig.json";

            if (File.Exists(localPath))
            {
                localconf = LitJson.JsonMapper.ToObject <AssetConfig>(File.ReadAllText(localPath));
            }

            //对比差异列表进行下载
            var list = CompareConfig(localConfigPath, localconf, serverconf);

            if (list.Count > 0)
            {
                //预通知要进入热更模式
                onProcess(0, list.Count);
            }

            int count = 0;

            foreach (var item in list)
            {
                count++;
                var sp = serverConfigPath + "/" + platform + "/" + item.HashName;
                var lp = localConfigPath + "/" + platform + "/" + item.LocalPath;

                //创建目录
                var direct = Path.GetDirectoryName(lp);
                if (Directory.Exists(direct) == false)
                {
                    Directory.CreateDirectory(direct);
                }

                //下载
                try
                {
                    await client.DownloadFileTaskAsync(sp, lp);
                }
                catch (Exception e)
                {
                    BDebug.LogError(sp);
                    onError(e.Message);
                    return(-1);
                }

                BDebug.Log("下载成功:" + sp);
                onProcess(count, list.Count);
            }

            //写到本地
            if (list.Count > 0)
            {
                File.WriteAllText(localPath, serverConfig);
            }
            else
            {
                BDebug.Log("可更新数量为0");
            }

            return(0);
        }
示例#4
0
        /// <summary>
        /// 开始任务
        /// </summary>
        /// <param name="serverConfigPath">服务器配置根目录</param>
        /// <param name="localConfigPath">本地根目录</param>
        /// <param name="onProcess"></param>
        /// <param name="onError"></param>
        /// 返回码: -1:error  0:success
        static private IEnumerator IE_Start(string serverConfigPath, string localConfigPath, Action <int, int> onProcess, Action <string> onError)
        {
            var platform = Utils.GetPlatformPath(Application.platform);

            if (curDownloadList == null || curDownloadList.Count == 0)
            {
                //开始下载服务器配置
                var serverPath = serverConfigPath + "/" + platform + "/" + platform + "_VersionConfig.json";
                BDebug.Log("server:" + serverPath);

                //下载config
                {
                    var wr = UnityWebRequest.Get(serverPath);
                    yield return(wr.SendWebRequest());

                    if (wr.error == null)
                    {
                        serverConfig = wr.downloadHandler.text;
                        BDebug.Log("服务器资源配置:" + serverConfig);
                    }
                    else
                    {
                        Debug.LogError(wr.error);
                    }
                }


                var         serverconf = LitJson.JsonMapper.ToObject <AssetConfig>(serverConfig);
                AssetConfig localconf  = null;
                var         localPath  = string.Format("{0}/{1}/{2}_VersionConfig.json", localConfigPath, platform, platform);

                if (File.Exists(localPath))
                {
                    localconf = LitJson.JsonMapper.ToObject <AssetConfig>(File.ReadAllText(localPath));
                }

                //对比差异列表进行下载
                curDownloadList = CompareConfig(localconf, serverconf);
                if (curDownloadList.Count > 0)
                {
                    //预通知要进入热更模式
                    onProcess(0, curDownloadList.Count);
                }
            }


            while (curDonloadIndex < curDownloadList.Count)
            {
                var item = curDownloadList[curDonloadIndex];

                var sp = serverConfigPath + "/" + platform + "/" + item.HashName;
                var lp = localConfigPath + "/" + platform + "/" + item.LocalPath;

                //创建目录
                var direct = Path.GetDirectoryName(lp);
                if (Directory.Exists(direct) == false)
                {
                    Directory.CreateDirectory(direct);
                }

                //下载
                var wr = UnityWebRequest.Get(sp);
                yield return(wr.SendWebRequest());

                if (wr.error == null)
                {
                    File.WriteAllBytes(lp, wr.downloadHandler.data);
                    BDebug.Log("下载成功:" + sp);
                    onProcess(curDonloadIndex, curDownloadList.Count - 1);
                }
                else
                {
                    BDebug.LogError("下载失败:" + wr.error);
                    onError(wr.error);
                    yield break;
                }

                //自增
                curDonloadIndex++;
            }

            //写到本地
            if (curDownloadList.Count > 0)
            {
                File.WriteAllText(string.Format("{0}/{1}/{2}_VersionConfig.json", localConfigPath, platform, platform), serverConfig);
            }
            else
            {
                BDebug.Log("不用更新");
                onProcess(1, 1);
            }


            //重置
            curDownloadList = null;
            curDonloadIndex = 0;
            serverConfig    = null;
        }