public void Lock(int uiIndex) { AWindow win = null; this.windowMap.TryGetValue(uiIndex, out win); if (win != null) { win.Lock(); } }
public void Lock(WinEnum we) { AWindow win = null; this.windowMap.TryGetValue(we, out win); if (win != null) { win.Lock(); } }
public void Lock(Enum index) { var uiIndex = index.GetHashCode(); AWindow win = null; this.windowMap.TryGetValue(uiIndex, out win); if (win != null) { win.Lock(); } }