/// <summary> ///初始化 /// </summary> public override void Init() { //TODO //一般情况下 打开unity.或者reloadAssembly 会重新初始化框架 //但是ExitPlaymode后不会触发ReloadAssembly,所以有些静态对象会缓存 if (MainLayer != null) { // Debug.LogError("已经执行过Awake -" + this.GetHashCode()); return; } base.Init(); // MainLayer = this.AddLayer(); // foreach (var classData in this.GetAllClassDatas()) { var attr = classData.Attribute as ScreenViewAttribute; var sv = CreateInstance <IScreenView>(attr.IntTag); //设置name属性 sv.Name = attr.IntTag; MainLayer.RegisterScreen(sv); // //BDebug.Log("创建screen:" + attr.IntTag, "green"); } }
/// <summary> ///初始化 /// </summary> public override void Init() { if (MainLayer != null) { Debug.LogError("已经执行过Awake"); return; } base.Init(); // MainLayer = this.AddLayer(); // foreach (var classData in this.GetAllClassDatas()) { var attr = classData.Attribute as ScreenViewAttribute; var sv = CreateInstance <IScreenView>(attr.IntTag); //设置name属性 var t = sv.GetType(); t.GetProperty("Name").SetValue(sv, attr.IntTag, null); MainLayer.RegisterScreen(sv); // BDebug.Log("创建screen:" + attr.IntTag, "green"); } }