/// <summary> /// 从对象池加载 /// </summary> /// <returns></returns> static public GameObject LoadFormPool(string assetPath, Vector3 position, Quaternion rotation) { var obj = Load <GameObject>(assetPath); return(GameObjectPoolManager.SpawnObject(obj, position, rotation)); }
/// <summary> /// 从对象池加载 /// </summary> /// <returns></returns> static public GameObject LoadFormPool(string assetPath) { var obj = Load <GameObject>(assetPath); return(GameObjectPoolManager.SpawnObject(obj)); }