void SlavedAim() { Vector3 targetVel; Vector3 targetAccel; if (weaponManager.slavingTurrets) { targetPosition = weaponManager.slavedPosition; targetVel = weaponManager.slavedVelocity; targetAccel = weaponManager.slavedAcceleration; //targetPosition -= vessel.Velocity * predictedFlightTime; } else if (legacyGuardTarget) { targetPosition = legacyGuardTarget.CoM; targetVel = legacyGuardTarget.Velocity(); targetAccel = legacyGuardTarget.acceleration; } else { targetInTurretView = false; return; } currentTgtRange = Vector3.Distance(targetPosition, rockets[0].parent.transform.position); targetPosition += trajectoryOffset; targetPosition += targetVel * predictedFlightTime; targetPosition += 0.5f * targetAccel * predictedFlightTime * predictedFlightTime; turret.AimToTarget(targetPosition); targetInTurretView = turret.TargetInRange(targetPosition, 2, maxTargetingRange); }
public void SlavedAim() { if (pausingAfterShot) { return; } turret.AimToTarget(slavedTargetPosition); }