/// <summary> /// init data /// </summary> /// <param name="menuAgent"></param> public void Init(MenuAgent menuAgent) { _menuAgent = menuAgent; _manager = GameObject.Find("MainBrain").GetComponent <BCManager>(); _recordsTotal = _manager.daoManager.GetDaoService().GetListTotal(); }
public void Init(DateTime start, DateTime end, int page, AlbumSetsAgent albumSetsAgent) { _manager = GameObject.Find("MainBrain").GetComponent <BCManager>(); _page = page; _albumSetsAgent = albumSetsAgent; // 设置文字 }
public void Init(MenuAgent menuAgent, DateTime dateTime) { _menuAgent = menuAgent; _dateTime = dateTime; _isCountDowning = false; _bcManager = GameObject.Find("MainBrain").GetComponent <BCManager>(); Debug.Log("拍摄模块启动"); }
public void Init(PageRecord pageRecord, bool isCover, bool isDefault) { _pageRecord = pageRecord; _manager = GameObject.Find("MainBrain").GetComponent <BCManager>(); if (isDefault) { _defaultContainer.gameObject.SetActive(true); _normalContainer.gameObject.SetActive(false); _coverContainer.gameObject.SetActive(false); } else { _defaultContainer.gameObject.SetActive(false); if (isCover) { _normalContainer.gameObject.SetActive(false); _coverContainer.gameObject.SetActive(true); } else { _coverContainer.gameObject.SetActive(false); if (_bookPageType == BookPageType.Left) { // 设置签名图片 _signImage.sprite = _manager.daoManager.GetImageSprite(_pageRecord.SignAddress); // 设置时间 _cdateText.text = _pageRecord.Cdate.ToString("yyyy.MM.dd"); } else { _normalContainer.gameObject.SetActive(true); Debug.Log(_pageRecord.PhotoAddress); // 设置照片 if (_pageRecord.PhotoAddress == null) { _defaultContainer.gameObject.SetActive(true); _normalContainer.gameObject.SetActive(false); } else { _photoImage.sprite = _manager.daoManager.GetImageSprite(_pageRecord.PhotoAddress); } } } } }
/// <summary> /// 初始化WebCam /// </summary> public void Init(Action <Texture2D> onPhoto, Action onCountDownFinished, Action onCountDownStart, Action onInitError) { Debug.Log("网络摄像头模块启动"); _onPhoto = onPhoto; _onCountDownFinished = onCountDownFinished; _onCountDownStart = onCountDownStart; _onInitError = onInitError; _bcManager = GameObject.Find("MainBrain").GetComponent <BCManager>(); // 调用摄像头 StartCoroutine(CallCamera()); //CallCamera(); }
public void Init() { _manager = GameObject.Find("MainBrain").GetComponent <BCManager>(); }
void Start() { _dataSource = GameObject.Find("Dao").GetComponent <DaoDataSource>(); _manager = GameObject.Find("MainBrain").GetComponent <BCManager>(); }
public void Init(FromSceneEnum fromSceneEnum, int page, bool toLast) { Debug.Log("初始化bookagent : " + fromSceneEnum); _manager = GameObject.Find("MainBrain").GetComponent <BCManager>(); // 获取数据 IDaoService _daoManagerServ = GameObject.Find("Dao").GetComponent <DaoManager>().GetDaoService(); List <PageRecord> list; if (!toLast) { int size = _manager.albumSize; int start = (page - 1) * size; int total = (int)_daoManagerServ.GetListTotal(); list = _daoManagerServ.GetList(start, size); } else { // 获取最后一个 var _recordsTotal = _daoManagerServ.GetListTotal(); int number = (int)_recordsTotal / _manager.albumSize; if (_recordsTotal % _manager.albumSize > 0) { number++; } int size = _manager.albumSize; int start = (number - 1) * size; int total = (int)_daoManagerServ.GetListTotal(); list = _daoManagerServ.GetList(start, size); } //PageRecord record = list[0]; //Debug.Log("record GetListTotal " + (int)_daoManagerServ.GetListTotal()); //Debug.Log("record PhotoAddress " + record.PhotoAddress); //Debug.Log("record SignAddress " + record.SignAddress); // 初始化book组件 if (fromSceneEnum == FromSceneEnum.Menu) { _bookPro.Init(list, 0); } else if (fromSceneEnum == FromSceneEnum.Photo) { _bookPro.Init(list, list.Count); } else if (fromSceneEnum == FromSceneEnum.Sign) { Debug.Log("从签名页面打开! -> " + list.Count); _bookPro.Init(list, list.Count); } else if (fromSceneEnum == FromSceneEnum.AlbumSets) { _bookPro.Init(list, 0); } // 初始化滚动组件 _scrollAreaAgent.Init(OnRecognizeDirection); }
public void Init(MenuAgent menuAgent) { _menuAgent = menuAgent; _manager = GameObject.Find("MainBrain").GetComponent <BCManager>(); }
// Start is called before the first frame update void Start() { _bcManager = GameObject.Find("MainBrain").GetComponent <BCManager>(); }