Inheritance: UnityEngine.MonoBehaviour
        private void OnWorldSelected(WorldButton button)
        {
            SceneGlobalState.WorldScrollOffset = ScrollOffset;
            var transition = new LevelSelectController.TransitionData(button.World);

            TransitionManager.TransferToLevelSelect(transition);
        }
 private void OnWorldSelected(WorldButton button)
 {
     SceneGlobalState.WorldScrollOffset = ScrollOffset;
     var transition = new LevelSelectController.TransitionData(button.World);
     TransitionManager.TransferToLevelSelect(transition);
 }