private void OnWorldSelected(WorldButton button) { SceneGlobalState.WorldScrollOffset = ScrollOffset; var transition = new LevelSelectController.TransitionData(button.World); TransitionManager.TransferToLevelSelect(transition); }
void OnEscapeKeyDown() { var transition = new LevelSelectController.TransitionData(_levelDef.World); TransitionManager.TransferToLevelSelect(transition); }
public static void TransferToLevelSelect(LevelSelectController.TransitionData data) { LevelSelectController.TransitionData_ = data; Application.LoadLevel("LevelSelect"); }