public void Execute(Chappie robot) { robot.TurnRight(90); Console.WriteLine($"Heading: {robot.Heading}"); var driveAheadDistance = robot.BattleFieldWidth; if (robot.IsDrivingDown()) { driveAheadDistance = (robot.Status.Y - (robot.EnemyCoordinates.Any() ? robot.EnemyCoordinates.Min(p => p.Y) : 0) + 100); } else if (robot.IsDrivingLeft()) { driveAheadDistance = (robot.Status.X - (robot.EnemyCoordinates.Any() ? robot.EnemyCoordinates.Min(p => p.X) : 0) + 100); } else if (robot.IsDrivingUp()) { driveAheadDistance = ((robot.EnemyCoordinates.Any() ? robot.EnemyCoordinates.Max(p => p.Y) : robot.BattleFieldHeight) - robot.Status.Y) + 100; } else if (robot.IsDrivingRight()) { driveAheadDistance = ((robot.EnemyCoordinates.Any() ? robot.EnemyCoordinates.Max(p => p.X) : 0) - robot.Status.X) + 100; } Console.WriteLine($"Robot.Status.Y: {robot.Status.Y} Robot max Y: {(robot.EnemyCoordinates.Any() ? robot.EnemyCoordinates.Max(p => p.Y) : robot.BattleFieldHeight)}"); Console.WriteLine($"Driving ahead: {driveAheadDistance}"); robot.Ahead(driveAheadDistance); }
public static IStrategy Create(Chappie robot) { if (robot.EnemyCoordinates.Count > 20 && (robot.Time - robot.LastHit) > 50) { return(new HugCornersStrategy()); } return(new BullsEyeStrategy()); }
public void Execute(Chappie robot) { robot.TurnRight(90); Console.WriteLine($"Heading: {robot.Heading}"); var driveAheadDistance = 5000; if (robot.IsDrivingDown() || robot.IsDrivingUp()) { driveAheadDistance = Convert.ToInt32(Math.Round(robot.BattleFieldHeight, 0)); } else if (robot.IsDrivingLeft() || robot.IsDrivingRight()) { driveAheadDistance = Convert.ToInt32(Math.Round(robot.BattleFieldWidth, 0)); } Console.WriteLine($"Driving ahead: {driveAheadDistance}"); robot.Ahead(driveAheadDistance); }
public void Execute(Chappie robot) { }