/// <summary> /// Removes the point cloud from the scene. Should only be called from the main thread! /// </summary> /// <returns>True if the cloud was removed. False, when the cloud hasn't even been loaded yet.</returns> public bool RemovePointCloud() { /*if (rootNode == null) { * return false; * }*/ setController.RemoveRootNode(this, rootNode); return(true); }
/// <summary> /// Removes the point cloud from the scene. Should only be called from the main thread! /// </summary> /// <returns>True if the cloud was removed. False, when the cloud hasn't even been loaded yet.</returns> public bool RemovePointCloud() { if (rootNode == null) { return(false); } setController.RemoveRootNode(this, rootNode); return(true); }