public static void ReloadTankDefs()
        {
            tankTypes.Clear();

            // Structural tank type is hard coded
            tankTypes.Add(structuralTankName, StructuralTankType);

            foreach (var node in GameDatabase.Instance.GetConfigNodes("B9_TANK_TYPE"))
            {
                TankType         t       = new TankType();
                OperationContext context = new OperationContext(Operation.LoadPrefab, t);

                try
                {
                    t.Load(node, context);
                }
                catch (Exception ex)
                {
                    Exception ex2 = new Exception($"Fatal exception while loading tank type {t.tankName ?? "<unknown>"}", ex);
                    FatalErrorHandler.HandleFatalError(ex2);
                    throw ex2;
                }

                if (tankTypes.ContainsKey(t.tankName))
                {
                    Log.error("B9TankSettings: The tank type {0} already exists", t.tankName);
                    continue;
                }
                tankTypes.Add(t.tankName, t);
                Log.info("B9TankSettings: registered tank type {0}", t.tankName);
            }

            LoadedTankDefs = true;
        }
        public static void ReloadTankDefs()
        {
            tankTypes.Clear();

            // Structural tank type is hard coded
            tankTypes.Add(structuralTankName, StructuralTankType);

            foreach (var node in GameDatabase.Instance.GetConfigNodes("B9_TANK_TYPE"))
            {
                TankType t = new TankType();
                t.Load(node);
                if (tankTypes.ContainsKey(t.tankName))
                {
                    Debug.LogError($"B9TankSettings: The tank type {t.tankName} already exists");
                    continue;
                }
                tankTypes.Add(t.tankName, t);
                Debug.Log($"B9TankSettings: registered tank type {t.tankName}");
            }

            LoadedTankDefs = true;
        }
        public static void ReloadTankDefs()
        {
            tankTypes.Clear();

            // Structural tank type is hard coded
            tankTypes.Add(StructuralTankType.tankName, StructuralTankType);

            ConfigNode[] nodes = GameDatabase.Instance.GetConfigNodes("B9_TANK_TYPE");
            for (int i = 0; i < nodes.Length; i++)
            {
                TankType t = new TankType();
                t.Load(nodes[i]);
                if (tankTypes.ContainsKey(t.tankName))
                {
                    Debug.LogError("The tank type " + t.tankName + " already exists");
                    continue;
                }
                tankTypes.Add(t.tankName, t);
                Debug.Log("B9TankSettings: registered tank type " + t.tankName);
            }

            LoadedTankDefs = true;
        }