public static TweenShake Shake(Transform transform, TweenShakeArgs shakeArgs, float duration, bool worldSpace = true) { var tween = Do <TweenShake, float, Transform>(transform, 1f, 0f, duration); tween.ShakeArgs = shakeArgs; tween.WorldSpace = worldSpace; return(tween); }
public override void Reset() { base.Reset(); // 弹性从小到大,所以从 1 -> 0 插值 From = 1f; To = 0f; ShakeArgs = new TweenShakeArgs(); }
public static TweenShake Shake(Transform transform, Vector3 powerPos, Vector3 powerRot, Vector3 powerScale, int count, float duration, bool worldSpace = true) { var shakeArgs = new TweenShakeArgs(powerPos, powerRot, powerScale, count); var tween = Shake(transform, shakeArgs, duration); tween.WorldSpace = worldSpace; return(tween); }
public override void Awake() { CacheStartStatus(); if (ShakeArgs == null) { ShakeArgs = new TweenShakeArgs(); } base.Awake(); }
public void ResetValue() { Type = TweenType.None; Identifier = ""; FromFloat = 0f; ToFloat = 1f; FromVector2 = Vector2.zero; ToVector2 = Vector2.one; FromVector3 = Vector3.zero; ToVector3 = Vector3.one; FromVector4 = Vector4.zero; ToVector4 = Vector4.one; FromColor = Color.black; ToColor = Color.white; FromQuaternion = Quaternion.identity; ToQuaternion = Quaternion.identity; FromRect = Rect.zero; ToRect = Rect.zero; FromTransform = null; ToTransform = null; QueueVector3.Clear(); QueueColor.Clear(); CurveMode = CurveMode.Single; CurveTarget = CurveTargetType.Factor; Curve = TweenSetting.Ins.DefaultCurve; CurveX = TweenSetting.Ins.DefaultCurve; CurveY = TweenSetting.Ins.DefaultCurve; CurveZ = TweenSetting.Ins.DefaultCurve; CurveW = TweenSetting.Ins.DefaultCurve; PlayType = PlayType.Once; EaseType = TweenSetting.Ins.DefaultEaseType; LoopCount = 0; Duration = 1f; Interval = 0f; SpeedBased = false; StartDelay = 0f; AutoPlay = TweenSetting.Ins.DefaultAutoPlayType; UpdateType = TweenSetting.Ins.DefaultUpdateType; TimeScale = TweenSetting.Ins.DefaultTimeScale; TimeSmooth = TweenSetting.Ins.DefaultTimeSmooth; SelfScale = 1f; AutoKill = false; WorldSpace = true; ColorLerpMode = ColorLerpMode.RGB; ColorBlockType = ColorBlockType.NormalColor; PathMode = PathMode.PointToPoint; ShakeArgs = new TweenShakeArgs(); ResourcesIndex = 0; ResourcesKey = ""; }
public void CopyFrom(TweenParam param) { Type = param.Type; Identifier = param.Identifier; CopyFromToValueFrom(param); CurveMode = param.CurveMode; CurveTarget = param.CurveTarget; Curve = param.Curve; CurveX = param.CurveX; CurveY = param.CurveY; CurveZ = param.CurveZ; CurveW = param.CurveW; PlayType = param.PlayType; EaseType = param.EaseType; LoopCount = param.LoopCount; Duration = param.Duration; Interval = param.Interval; SpeedBased = param.SpeedBased; StartDelay = param.StartDelay; AutoPlay = param.AutoPlay; UpdateType = param.UpdateType; TimeScale = param.TimeScale; TimeSmooth = param.TimeSmooth; SelfScale = param.SelfScale; AutoKill = param.AutoKill; WorldSpace = param.WorldSpace; ColorLerpMode = param.ColorLerpMode; ColorBlockType = param.ColorBlockType; PathMode = param.PathMode; ShakeArgs = param.ShakeArgs; ResourcesIndex = param.ResourcesIndex; ResourcesKey = param.ResourcesKey; OnPlay = param.OnPlay; OnStop = param.OnStop; OnValueFloat = param.OnValueFloat; OnValueVector2 = param.OnValueVector2; OnValueVector3 = param.OnValueVector3; OnValueColor = param.OnValueColor; }
public static T SetShakeArgs <T>(this T tween, TweenShakeArgs args) where T : TweenShake { tween.ShakeArgs = args; return(tween); }
public static TweenShake Shake(this Transform transform, TweenShakeArgs shakeArgs, float duration, bool worldSpace = true) { var tween = UTween.Shake(transform, shakeArgs, duration, worldSpace); return(tween); }