/// <summary> /// Adds a 2d element to this overlay. /// </summary> /// <remarks> /// Containers are created and managed using the OverlayManager. A container /// could be as simple as a square panel, or something more complex like /// a grid or tree view. Containers group collections of other elements, /// giving them a relative coordinate space and a common z-order. /// If you want to attach a gui widget to an overlay, you have to do it via /// a container. /// </remarks> /// <param name="element"></param> public void AddElement(OverlayElementContainer element) { this.elementList.Add(element); this.elementLookup.Add(element.Name, element); // notify the parent element.NotifyParent(null, this); AssignZOrders(); GetWorldTransforms(this.xform); element.NotifyWorldTransforms(this.xform); element.NotifyViewport(); }
/// <summary> /// Adds a 2d element to this overlay. /// </summary> /// <remarks> /// Containers are created and managed using the OverlayManager. A container /// could be as simple as a square panel, or something more complex like /// a grid or tree view. Containers group collections of other elements, /// giving them a relative coordinate space and a common z-order. /// If you want to attach a gui widget to an overlay, you have to do it via /// a container. /// </remarks> /// <param name="element"></param> public void AddElement( OverlayElementContainer element ) { this.elementList.Add( element ); this.elementLookup.Add( element.Name, element ); // notify the parent element.NotifyParent( null, this ); AssignZOrders(); GetWorldTransforms( this.xform ); element.NotifyWorldTransforms( this.xform ); element.NotifyViewport(); }