public GLGpuProgram Create(string name, Axiom.Graphics.GpuProgramType type, string syntaxCode) { if (type == GpuProgramType.Vertex) { return(new VP30GpuProgram(name, type, syntaxCode)); } else { return(new FP30GpuProgram(name, type, syntaxCode)); } }
/// <summary> /// Creates and returns a specialized CgProgram instance. /// </summary> /// <param name="name">Name of the program to create.</param> /// <param name="type">Type of program to create, vertex or fragment.</param> /// <returns>A new CgProgram instance within the current Cg Context.</returns> public HighLevelGpuProgram Create(string name, Axiom.Graphics.GpuProgramType type) { return(new CgProgram(name, type, this.Language, cgContext)); }
public GLGpuProgram Create(string name, Axiom.Graphics.GpuProgramType type, string syntaxCode) { return(new NvparseFragmentProgram(name, type, syntaxCode)); }
public HighLevelGpuProgram Create(string name, Axiom.Graphics.GpuProgramType type) { return(new HLSLProgram(name, type, language)); }
public GLGpuProgram Create(string name, Axiom.Graphics.GpuProgramType type, string syntaxCode) { // creates and returns a new ATI fragment shader implementation return(new ATIFragmentShaderGpuProgram(name, type, syntaxCode)); }