protected void CreateLogicalParameterMappingStructures(bool recreateIfExists) { if (recreateIfExists || this.floatLogicalToPhysical == null) { this.floatLogicalToPhysical = new GpuProgramParameters.GpuLogicalBufferStruct(); } if (recreateIfExists || this.intLogicalToPhysical == null) { this.intLogicalToPhysical = new GpuProgramParameters.GpuLogicalBufferStruct(); } }
protected void CreateLogicalParameterMappingStructures( bool recreateIfExists ) { if ( recreateIfExists || this.floatLogicalToPhysical == null ) { this.floatLogicalToPhysical = new GpuProgramParameters.GpuLogicalBufferStruct(); } if ( recreateIfExists || this.intLogicalToPhysical == null ) { this.intLogicalToPhysical = new GpuProgramParameters.GpuLogicalBufferStruct(); } }