/// <summary> /// Unregisters a SceneManagerFactory. /// </summary> /// <param name="factory"></param> public void RemoveSceneManagerFactory( SceneManagerFactory factory ) { this.sceneManagerEnumerator.RemoveFactory( factory ); }
/// <summary> /// Registers a new SceneManagerFactory, a factory object for creating instances /// of specific SceneManagers. /// </summary> /// <remarks> /// Plugins should call this to register as new SceneManager providers. /// </remarks> /// <param name="factory"></param> public void AddSceneManagerFactory( SceneManagerFactory factory ) { this.sceneManagerEnumerator.AddFactory( factory ); }