/// <summary> /// /// </summary> /// <param name="l"></param> private ImportData ConfigureTerrainDefaults( Light l ) { TerrainGlobalOptions.MaxPixelError = 8; TerrainGlobalOptions.CompositeMapDistance = 3000; TerrainGlobalOptions.LightMapDirection = l.DerivedDirection; TerrainGlobalOptions.CompositeMapAmbient = SceneManager.AmbientLight; TerrainGlobalOptions.CompositeMapDiffuse = l.Diffuse; ImportData defaultImp = terrainGroup.DefaultImportSettings; defaultImp.TerrainSize = TerrainSize; defaultImp.WorldSize = TerrainWorldSize; defaultImp.InputScale = 100; defaultImp.MinBatchSize = 33; defaultImp.MaxBatchSize = 65; defaultImp.LayerList = new List<LayerInstance>(); LayerInstance inst = new LayerInstance(); inst.WorldSize = 100; inst.TextureNames = new List<string>(); inst.TextureNames.Add( "dirt_grayrocky_diffusespecular.dds" ); inst.TextureNames.Add( "dirt_grayrocky_normalheight.dds" ); defaultImp.LayerList.Add( inst ); inst = new LayerInstance(); inst.WorldSize = 30; inst.TextureNames = new List<string>(); inst.TextureNames.Add( "grass_green-01_diffusespecular.dds" ); inst.TextureNames.Add( "grass_green-01_normalheight.dds" ); defaultImp.LayerList.Add( inst ); inst = new LayerInstance(); inst.WorldSize = 30; inst.TextureNames = new List<string>(); inst.TextureNames.Add( "growth_weirdfungus-03_diffusespecular.dds" ); inst.TextureNames.Add( "growth_weirdfungus-03_normalheight.dds" ); defaultImp.LayerList.Add( inst ); return defaultImp; }
public static bool ReadLayerInstanceList( ref StreamSerializer stream, int numSamplers, ref List<LayerInstance> targetLayers ) { byte numLayers; stream.Read( out numLayers ); targetLayers = new List<LayerInstance>( numLayers ); for ( var l = 0; l < numLayers; ++l ) { if ( stream.ReadChunkBegin( TERRAINLAYERINSTANCE_CHUNK_ID, TERRAINLAYERINSTANCE_CHUNK_VERSION ) == null ) { return false; } var inst = new LayerInstance(); stream.Read( out inst.WorldSize ); inst.TextureNames = new List<string>( numSamplers ); for ( var t = 0; t < numSamplers; ++t ) { string texName; stream.Read( out texName ); inst.TextureNames.Add( texName ); } stream.ReadChunkEnd( TERRAINLAYERINSTANCE_CHUNK_ID ); targetLayers.Add( inst ); } return true; }