示例#1
0
        private void WriteProgramDependencies(StreamWriter stream, Program program)
        {
            for (int i = 0; i < program.DependencyCount; i++)
            {
                string curDependency = program.GetDependency(i);
                CacheDependencyFunctions(curDependency);
            }

            stream.WriteLine("//-----------------------------------------------------------------------------");
            stream.WriteLine("//                        PROGRAM DEPENDENCIES");
            stream.WriteLine();

            var      forwardDecl   = new List <FunctionInvocation>();
            var      functionList  = program.Functions;
            int      itFunction    = 0;
            Function curFunction   = functionList[0];
            var      atomInstances = curFunction.AtomInstances;
            int      itAtom        = 0;
            int      itAtomEnd     = atomInstances.Count;

            //Now iterate over all function atoms
            for ( ; itAtom != itAtomEnd; itAtom++)
            {
                //Skip non function invocation atom
                if (atomInstances[itAtom] is FunctionInvocation == false)
                {
                    continue;
                }

                var funcInvoc = atomInstances[itAtom] as FunctionInvocation;
                forwardDecl.Add(funcInvoc);

                // Now look into that function for other non-builtin functions and add them to the declaration list
                // Look for non-builtin functions
                // Do so by assuming that these functions do not have several variations.
                // Also, because GLSL is C based, functions must be defined before they are used
                // so we can make the assumption that we already have this function cached.
                //
                // If we find a function, look it up in the map and write it out
                DiscoverFunctionDependencies(funcInvoc, forwardDecl);
            }

            //Now remove duplicate declarations
            forwardDecl.Sort();
            forwardDecl = forwardDecl.Distinct(new FunctionInvocation.FunctionInvocationComparer()).ToList();

            for (int i = 0; i < program.DependencyCount; i++)
            {
                string curDependency = program.GetDependency(i);

                foreach (var key in this.definesMap.Keys)
                {
                    if (this.definesMap[key] == curDependency)
                    {
                        stream.Write(this.definesMap[key]);
                        stream.Write("\n");
                    }
                }
            }
            // Parse the source shader and write out only the needed functions
            foreach (var it in forwardDecl)
            {
                var invoc = new FunctionInvocation(string.Empty, 0, 0, string.Empty);

                string body = string.Empty;

                //find the function in the cache
                foreach (var key in this.functionCacheMap.Keys)
                {
                    if (!(it == key))
                    {
                        continue;
                    }

                    invoc = key;
                    body  = this.functionCacheMap[key];
                    break;
                }

                if (invoc.FunctionName.Length > 0)
                {
                    //Write out the funciton name from the cached FunctionInvocation
                    stream.Write(invoc.ReturnType);
                    stream.Write(" ");
                    stream.Write(invoc.FunctionName);
                    stream.Write("(");

                    int itOperand    = 0;
                    int itOperandEnd = invoc.OperandList.Count;

                    while (itOperand != itOperandEnd)
                    {
                        Operand            op         = invoc.OperandList[itOperand];
                        Operand.OpSemantic opSemantic = op.Semantic;
                        string             paramName  = op.Parameter.Name;
                        int opMask = op.Mask;
                        GpuProgramParameters.GpuConstantType gpuType = GpuProgramParameters.GpuConstantType.Unknown;

                        switch (opSemantic)
                        {
                        case Operand.OpSemantic.In:
                            stream.Write("in ");
                            break;

                        case Operand.OpSemantic.Out:
                            stream.Write("out ");
                            break;

                        case Operand.OpSemantic.InOut:
                            stream.Write("inout ");
                            break;

                        default:
                            break;
                        }

                        //Swizzle masks are onluy defined for types like vec2, vec3, vec4
                        if (opMask == (int)Operand.OpMask.All)
                        {
                            gpuType = op.Parameter.Type;
                        }
                        else
                        {
                            gpuType = Operand.GetGpuConstantType(opMask);
                        }

                        //We need a valid type otherwise glsl compilation will not work
                        if (gpuType == GpuProgramParameters.GpuConstantType.Unknown)
                        {
                            throw new Core.AxiomException("Cannot convert Operand.OpMask to GpuConstantType");
                        }

                        stream.Write(this.gpuConstTypeMap[gpuType] + " " + paramName);

                        itOperand++;

                        //Prepare for the next operand
                        if (itOperand != itOperandEnd)
                        {
                            stream.Write(", ");
                        }
                    }
                    stream.WriteLine();
                    stream.WriteLine("{");
                    stream.WriteLine(body);
                    stream.WriteLine("}");
                    stream.WriteLine();
                }
            }
        }
示例#2
0
        private void WriteForwardDeclarations(StreamWriter stream, Program program)
        {
            stream.WriteLine("//-----------------------------------------------------------------------------");
            stream.WriteLine("//                FORWARD DECLARATIONS");
            stream.WriteLine("//-----------------------------------------------------------------------------");

            var forwardDecl  = new List <string>(); // hold all generated function declarations
            var functionList = program.Functions;

            foreach (var curFunction in functionList)
            {
                var atomInstances = curFunction.AtomInstances;

                for (int i = 0; i < atomInstances.Count; i++)
                {
                    var itAtom = atomInstances[i];

                    //Skip non function invocation atoms
                    if (!(itAtom is FunctionInvocation))
                    {
                        continue;
                    }

                    var funcInvoc = itAtom as FunctionInvocation;

                    int itOperator    = 0;
                    int itOperatorEnd = funcInvoc.OperandList.Count;

                    //Start with function declaration
                    string funcDecl = funcInvoc.ReturnType + " " + funcInvoc.FunctionName + "(";

                    //Now iterate overall operands
                    while (itOperator != itOperatorEnd)
                    {
                        Parameter          param      = funcInvoc.OperandList[itOperator].Parameter;
                        Operand.OpSemantic opSemantic = funcInvoc.OperandList[itOperator].Semantic;
                        int opMask = funcInvoc.OperandList[itOperator].Mask;
                        Axiom.Graphics.GpuProgramParameters.GpuConstantType gpuType =
                            GpuProgramParameters.GpuConstantType.Unknown;

                        //Write the semantic in, out, inout
                        switch (opSemantic)
                        {
                        case Operand.OpSemantic.In:
                            funcDecl += "in ";
                            break;

                        case Operand.OpSemantic.Out:
                            funcDecl += "out ";
                            break;

                        case Operand.OpSemantic.InOut:
                            funcDecl += "inout ";
                            break;

                        default:
                            break;
                        }

                        //Swizzle masks are only defined fro types like vec2, vec3, vec4
                        if (opMask == (int)Operand.OpMask.All)
                        {
                            gpuType = param.Type;
                        }
                        else
                        {
                            //Now we have to conver the mask to operator
                            gpuType = Operand.GetGpuConstantType(opMask);
                        }

                        //We need a valid type otherwise glsl compilation will not work
                        if (gpuType == GpuProgramParameters.GpuConstantType.Unknown)
                        {
                            throw new Core.AxiomException("Cannot convert Operand.OpMask to GpuConstantType");
                        }

                        //Write the operand type.
                        funcDecl += this.gpuConstTypeMap[gpuType];

                        itOperator++;
                        //move over all operators with indirection
                        while ((itOperator != itOperatorEnd) &&
                               (funcInvoc.OperandList[itOperator].IndirectionLevel != 0))
                        {
                            itOperator++;
                        }

                        //Prepare for the next operand
                        if (itOperator != itOperatorEnd)
                        {
                            funcDecl += ", ";
                        }
                    }

                    //Write function call closer.
                    funcDecl += ");\n";

                    //Push the generated declaration into the vector
                    //duplicate declarations will be removed later.
                    forwardDecl.Add(funcDecl);
                }
            }
            //Now remove duplicate declaration, first we have to sort the vector.
            forwardDecl.Sort();
            forwardDecl = forwardDecl.Distinct().ToList();

            foreach (var it in forwardDecl)
            {
                stream.Write(it);
            }
        }