public HardwareSkinning() { this.creator = null; this.skinningType = RTShaderSystem.SkinningType.Linear; }
public HardwareSkinning() { this.creator = null; this.skinningType = RTShaderSystem.SkinningType.Linear; }
public void SetCreator(HardwareSkinningFactory creator) { this.creator = creator; }
public void SetCreator( HardwareSkinningFactory creator ) { this.creator = creator; }