public IScript CreateScript(string line, Element proc) { string remainingScript; IScript newScript; MultiScript result = new MultiScript(); bool finished = false; IScript lastIf = null; bool dontAdd; bool addedError; IfScriptConstructor ifConstructor = null; line = Utility.RemoveSurroundingBraces(line); while (!finished) { line = Utility.GetScript(line, out remainingScript); if (line != null) { line = line.Trim(); line = Utility.RemoveComments(line); } if (!string.IsNullOrEmpty(line)) { newScript = null; dontAdd = false; addedError = false; if (lastIf != null && line.StartsWith("else")) { if (line.StartsWith("else if")) { ifConstructor.AddElseIf(lastIf, line, proc); } else { ifConstructor.AddElse(lastIf, line, proc); } dontAdd = true; } else { lastIf = null; IScriptConstructor constructor = GetScriptConstructor(line); if (constructor != null) { try { newScript = constructor.Create(line, proc); if (constructor.Keyword == "if") { ifConstructor = (IfScriptConstructor)constructor; lastIf = newScript; } } catch (Ciloci.Flee.ExpressionCompileException ex) { AddError(string.Format("Error compiling expression in '{0}': {1}", line, ex.Message)); addedError = true; } catch (Exception ex) { AddError(string.Format("Error adding script '{0}': {1}", line, ex.Message)); addedError = true; } } if (newScript == null) { // See if the script is like "myvar = 2". newScript will be null otherwise. newScript = m_setConstructor.Create(line, proc); } if (newScript == null) { // See if the script calls a procedure defined by the game newScript = m_procConstructor.Create(line, proc); } } if (!dontAdd) { if (newScript == null) { if (!addedError) AddError(string.Format("Unrecognised script command '{0}'", line)); } else { newScript.Line = line; result.Add(newScript); } } } line = remainingScript; if (string.IsNullOrEmpty(line)) finished = true; } return result; }