public GroundCollisionConstraint(ParticleSystem particleSystem, Particle particle, float terrainHeight) : this(particleSystem, particle, terrainHeight, 1) { }
public GroundCollisionConstraint(ParticleSystem particleSystem, Particle particle, float terrainHeight, float stiffness) : base(particleSystem, stiffness) { _particle = particle; _terrainHeight = terrainHeight; }
public SphereCollisionConstraint(ParticleSystem particleSystem, Particle particle, BoundingSphere boundingSphere) : this(particleSystem, particle, boundingSphere, 1) { }
public Constraint(ParticleSystem particleSystem, float stiffness) { _particleSystem = particleSystem; Stiffness = stiffness; }
public SphereCollisionConstraint(ParticleSystem particleSystem, Particle particle, BoundingSphere boundingSphere, float stiffness) : base(particleSystem, stiffness) { _particle = particle; _boundingSphere = boundingSphere; }