public LuoLiSi(Battle bt) : base(bt) { ID = "LuoLiSi"; SetupSkills(new DeployEMPCannon(this), new ArtisanSpirit(this), new CounterAttack(this)); }
public override void OnAttached() { Battle.RemoveBuffByID(Owner, ReplaceBuffID); // 互斥 buff UpdateOwnerAttrs(); base.OnAttached(); }
public YouChuanYin(Battle bt) : base(bt) { ID = "YouChuanYin"; SetupSkills(new Kendo(this), new FlashAttack(this), new CounterAttack(this)); }
public ResetES(Battle bt) : base(bt) { }
public BattleBuff(Battle bt) { Battle = bt; }
public override void OnAttached() { Battle.AddATK(Owner, ATK); base.OnAttached(); }
// 战斗准备情况 public BattleRoom(Battle bt) { Battle = bt; }