public void InitMuseumGuide() { MuseumGuideElement e = new MuseumGuideElement { Caption = "Museum Guide" }; exportToXml.IsEnabled = exportToHtml.IsEnabled = true; wmTab.IsEnabled = webTab.IsEnabled = true; mtTab.IsEnabled = false; mapTab.Visibility = System.Windows.Visibility.Collapsed; tabPreview.SelectedIndex = 0; workArea.AddElement(e); }
public void AddElement(ElementType type, Point position) { Element newElement; switch (type) { case ElementType.Connector: newElement = new Connector(); break; case ElementType.MuseumGuideApp: newElement= new MuseumGuideElement { Caption = "Museum Guide"}; break; case ElementType.HistoryPuzzleApp: newElement = new HistoryPuzzleElement { Caption = "History-Puzzle" }; break; case ElementType.ExcursionGameApp: newElement = new ExcursionGameElement { Caption = "Excursion-Game" }; break; case ElementType.Prologue: newElement = new PrologueElement(); break; case ElementType.Mission: newElement = new MissionElement(); break; case ElementType.Goal: newElement = new GoalElement(); break; case ElementType.CSound: newElement = new ContextSoundElement(); break; case ElementType.OracleHint: newElement = new OracleElement(); break; case ElementType.MissionList: newElement = new MissionListElement(); break; case ElementType.QuestionsAnswers: newElement = new QuestionElement { Caption = "Q&A" }; break; case ElementType.Theme: newElement = new ThemeElement() { Caption = "Theme" }; break; case ElementType.Item: newElement = new PageElement() { Caption = "Item" }; break; case ElementType.Map: newElement = new MapElement() { Caption = "Map" }; break; case ElementType.UG_ContentItem: newElement = new AvengersUtd.Explore.Environment.Controls.Elements.UG_Elements.UG_ContentItem() { Caption = "Monument" }; break; case ElementType.UG_GoalElement: newElement = new AvengersUtd.Explore.Environment.Controls.Elements.UG_Elements.UG_GoalElement() { Caption = "Goal Monument" }; break; case ElementType.UG_CityElement: if (elementList.Count(x => x is AvengersUtd.Explore.Environment.Controls.Elements.UG_Elements.UG_CityElement) > 0) { MessageBox.Show("Can not insert more than one item for City element"); return; } newElement = new AvengersUtd.Explore.Environment.Controls.Elements.UG_Elements.UG_CityElement() { Caption = "City element", Height=300 }; break; default: case ElementType.UG_ResourceElement: newElement = new AvengersUtd.Explore.Environment.Controls.Elements.ResourceElement() { Caption="Resource element" }; newElement.BuildingBlockLabel = "UG"; ((AvengersUtd.Explore.Environment.Controls.Elements.ResourceElement)newElement).ResourceRules = new Dictionary<Data.Resources.ResourceType, ResourceRule>(); ((AvengersUtd.Explore.Environment.Controls.Elements.ResourceElement)newElement).ResourceRules.Add(Data.Resources.ResourceType.Image, new ResourceRule(Data.Resources.ResourceType.Image, 0, 10)); ((AvengersUtd.Explore.Environment.Controls.Elements.ResourceElement)newElement).ResourceRules.Add(Data.Resources.ResourceType.Audio, new ResourceRule(Data.Resources.ResourceType.Audio, 0, 10)); ((AvengersUtd.Explore.Environment.Controls.Elements.ResourceElement)newElement).ResourceRules.Add(Data.Resources.ResourceType.Text, new ResourceRule(Data.Resources.ResourceType.Text, 0, 10)); ((AvengersUtd.Explore.Environment.Controls.Elements.ResourceElement)newElement).ResourceRules.Add(Data.Resources.ResourceType.Video, new ResourceRule(Data.Resources.ResourceType.Video, 0, 10)); break; case ElementType.Puzzle: newElement = new PuzzleElement { Caption = "Puzzle" }; break; } SetLeft(newElement, position.X); SetTop(newElement, position.Y); AddElement(newElement); }