public void Initialize() { redFrame = false; bombs = new List <bomb>(); velocity = 20; direction = Direction.RIGHT; int startX = 100; int startY = 0; hasHammer = false; for (int i = 0; i < 5; i++) { Columns[i] = true; for (int j = 0; j < 3; j++) { Minions[i, j] = new minion(new Point(startX + ((i + 1) * MinionWidth), startY + ((j) * MinionHeight))); } } timer3.Tick += new EventHandler(timer5_Tick); timer3.Start(); timer2.Tick += new EventHandler(timer4_Tick); timer2.Interval = 2000; timer2.Start(); timer1 = new Timer(); timer1.Tick += new EventHandler(timer1_Tick); timer1.Start(); timer = new Timer(); timer.Tick += new EventHandler(timer_Tick); timer.Interval = 25; timer.Enabled = true; timer.Start(); }
public bool Hit(minion m) { if (position.X >= m.Position.X && position.X + 10 <= m.Position.X + 90 && position.Y <= m.Position.Y + 90 && position.Y >= m.Position.Y) { return(true); } return(false); }
public Direction changeDirection(Direction direction) { int lIndex = getLeftIndex(); int rIndex = getRightIndex(); minion right = null; minion left = null; if (lIndex >= 0 && lIndex < 5 && rIndex >= 0 && rIndex < 5) { right = Minions[rIndex, 0]; left = Minions[lIndex, 0]; } else { right = Minions[0, 0]; left = Minions[0, 0]; } Direction updatedDirection = direction; if (direction == Direction.RIGHT) { if (right.Position.X + 20 > this.Width - 140) { updatedDirection = Direction.LEFT; } if (direction != updatedDirection) { MoveMinionsDown(); } return(updatedDirection); } if (direction == Direction.LEFT) { if (left.Position.X - 20 < 0) { updatedDirection = Direction.RIGHT; } if (direction != updatedDirection) { MoveMinionsDown(); } return(updatedDirection); } //unreachable code return(updatedDirection); }