public override void PreSolve() { if (target != null) { IKPosition = target.position; IKRotation = target.rotation; } position = V3Tools.Lerp(hand.solverPosition, IKPosition, positionWeight); rotation = QuaTools.Lerp(hand.solverRotation, IKRotation, rotationWeight); shoulder.axis = shoulder.axis.normalized; forearmRelToUpperArm = Quaternion.Inverse(upperArm.solverRotation) * forearm.solverRotation; }
private void WriteTransforms() { for (int i = 0; i < solverTransforms.Length; i++) { if (solverTransforms[i] != null) { bool isRootOrPelvis = i < 2; bool isArm = i > 5 && i < 14; if (isRootOrPelvis || isArm) { solverTransforms[i].position = V3Tools.Lerp(solverTransforms[i].position, GetPosition(i), IKPositionWeight); } solverTransforms[i].rotation = QuaTools.Lerp(solverTransforms[i].rotation, GetRotation(i), IKPositionWeight); } } }
public override void PreSolve() { if (headTarget != null) { IKPositionHead = headTarget.position; IKRotationHead = headTarget.rotation; } if (chestGoal != null) { goalPositionChest = chestGoal.position; } if (pelvisTarget != null) { IKPositionPelvis = pelvisTarget.position; IKRotationPelvis = pelvisTarget.rotation; } headPosition = V3Tools.Lerp(head.solverPosition, IKPositionHead, positionWeight); headRotation = QuaTools.Lerp(head.solverRotation, IKRotationHead, rotationWeight); }