示例#1
0
 public SpanRider(SpanVector spans, SpanPosition latestPosition = new SpanPosition(), int cp = 0)
 {
     _spans          = spans;
     _spanPosition   = new SpanPosition();
     CurrentPosition = 0;
     Length          = 0;
     At(latestPosition, cp);
 }
示例#2
0
        /// <summary>
        /// Delete n elements of vector
        /// </summary>
        internal virtual void Delete(int index, int count, ref SpanPosition latestPosition)
        {
            DeleteInternal(index, count);

            if (index <= latestPosition.Index)
            {
                latestPosition = new SpanPosition();
            }
        }
示例#3
0
        public bool At(SpanPosition latestPosition, int cp)
        {
            var inRange = _spans.FindSpan(cp, latestPosition, out _spanPosition);

            if (inRange)
            {
                // cp is in range:
                //  - Length is the distance to the end of the span
                //  - CurrentPosition is cp
                Length          = _spans[_spanPosition.Index].length - (cp - _spanPosition.Offset);
                CurrentPosition = cp;
            }
            else
            {
                // cp is out of range:
                //  - Length is the default span length
                //  - CurrentPosition is the end of the last span
                Length          = int.MaxValue;
                CurrentPosition = _spanPosition.Offset;
            }

            return(inRange);
        }
示例#4
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        private SpanPosition        _spanPosition; // index and cp of current span

        public SpanRider(SpanVector spans, SpanPosition latestPosition) : this(spans, latestPosition, latestPosition.Offset)
        {
        }
示例#5
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        private SpanPosition Set(int first, int length, object?element, Equals equals, SpanPosition spanPosition)
        {
            var inRange = FindSpan(first, spanPosition, out spanPosition);

            // fs = index of first span partly or completely updated
            // fc = character index at start of fs
            var fs = spanPosition.Index;
            var fc = spanPosition.Offset;

            // Find the span that contains the first affected cp
            if (!inRange)
            {
                // The first cp is past the end of the last span
                if (fc < first)
                {
                    // Create default run up to first
                    Add(new Span(Default, first - fc));
                }

                if (Count > 0 &&
                    equals(_spans[Count - 1].element, element))
                {
                    // New Element matches end Element, just extend end Element
                    _spans[Count - 1].length += length;

                    // Make sure fs and fc still agree
                    if (fs == Count)
                    {
                        fc += length;
                    }
                }
                else
                {
                    Add(new Span(element, length));
                }
            }
            else
            {
                // Now find the last span affected by the update

                var ls = fs;
                var lc = fc;
                while (ls < Count &&
                       lc + _spans[ls].length <= first + length)
                {
                    lc += _spans[ls].length;
                    ls++;
                }
                // ls = first span following update to remain unchanged in part or in whole
                // lc = character index at start of ls

                // expand update region backwards to include existing Spans of identical
                // Element type

                if (first == fc)
                {
                    // Item at [fs] is completely replaced. Check prior item

                    if (fs > 0 &&
                        equals(_spans[fs - 1].element, element))
                    {
                        // Expand update area over previous run of equal classification
                        fs--;
                        fc     -= _spans[fs].length;
                        first   = fc;
                        length += _spans[fs].length;
                    }
                }
                else
                {
                    // Item at [fs] is partially replaced. Check if it is same as update
                    if (equals(_spans[fs].element, element))
                    {
                        // Expand update area back to start of first affected equal valued run
                        length = first + length - fc;
                        first  = fc;
                    }
                }

                // Expand update region forwards to include existing Spans of identical
                // Element type

                if (ls < Count &&
                    equals(_spans[ls].element, element))
                {
                    // Extend update region to end of existing split run

                    length = lc + _spans[ls].length - first;
                    lc    += _spans[ls].length;
                    ls++;
                }

                // If no old Spans remain beyond area affected by update, handle easily:

                if (ls >= Count)
                {
                    // None of the old span list extended beyond the update region

                    if (fc < first)
                    {
                        // Updated region leaves some of [fs]

                        if (Count != fs + 2)
                        {
                            if (!Resize(fs + 2))
                            {
                                throw new OutOfMemoryException();
                            }
                        }
                        _spans[fs].length = first - fc;
                        _spans[fs + 1]    = new Span(element, length);
                    }
                    else
                    {
                        // Updated item replaces [fs]
                        if (Count != fs + 1)
                        {
                            if (!Resize(fs + 1))
                            {
                                throw new OutOfMemoryException();
                            }
                        }
                        _spans[fs] = new Span(element, length);
                    }
                }
                else
                {
                    // Record partial element type at end, if any

                    object?trailingElement = null;
                    var    trailingLength  = 0;

                    if (first + length > lc)
                    {
                        trailingElement = _spans[ls].element;
                        trailingLength  = lc + _spans[ls].length - (first + length);
                    }

                    // Calculate change in number of Spans

                    var spanDelta = 1                          // The new span
                                    + (first > fc ? 1 : 0)     // part span at start
                                    - (ls - fs);               // existing affected span count

                    // Note part span at end doesn't affect the calculation - the run may need
                    // updating, but it doesn't need creating.

                    if (spanDelta < 0)
                    {
                        DeleteInternal(fs + 1, -spanDelta);
                    }
                    else if (spanDelta > 0)
                    {
                        Insert(fs + 1, spanDelta);
                        // Initialize inserted Spans
                        for (var i = 0; i < spanDelta; i++)
                        {
                            _spans[fs + 1 + i] = new Span(null, 0);
                        }
                    }

                    // Assign Element values

                    // Correct Length of split span before updated range

                    if (fc < first)
                    {
                        _spans[fs].length = first - fc;
                        fs++;
                        fc = first;
                    }

                    // Record Element type for updated range

                    _spans[fs] = new Span(element, length);
                    fs++;
                    fc += length;

                    // Correct Length of split span following updated range

                    if (lc < first + length)
                    {
                        _spans[fs] = new Span(trailingElement, trailingLength);
                    }
                }
            }

            // Return a known valid span position.
            return(new SpanPosition(fs, fc));
        }
示例#6
0
 /// <summary>
 /// Set an element as a reference to a character range; takes a SpanPosition of a recently accessed
 /// span for performance and returns a known valid SpanPosition
 /// </summary>
 public SpanPosition SetReference(int first, int length, object element, SpanPosition spanPosition)
 {
     return(Set(first, length, element, SpanVector.s_referenceEquals, spanPosition));
 }
示例#7
0
 /// <summary>
 /// Set an element as a value to a character range; takes a SpanPosition of a recently accessed
 /// span for performance and returns a known valid SpanPosition
 /// </summary>
 public SpanPosition SetValue(int first, int length, object element, SpanPosition spanPosition)
 {
     return(Set(first, length, element, SpanVector.s_equals, spanPosition));
 }
示例#8
0
        /// <summary>
        /// Finds the span that contains the specified character position.
        /// </summary>
        /// <param name="cp">position to find</param>
        /// <param name="latestPosition">Position of the most recently accessed span (e.g., the current span
        /// of a SpanRider) for performance; FindSpan runs in O(1) time if the specified cp is in the same span
        /// or an adjacent span.</param>
        /// <param name="spanPosition">receives the index and first cp of the span that contains the specified
        /// position or, if the position is past the end of the vector, the index and cp just past the end of
        /// the last span.</param>
        /// <returns>Returns true if cp is in range or false if not.</returns>
        internal bool FindSpan(int cp, SpanPosition latestPosition, out SpanPosition spanPosition)
        {
            Debug.Assert(cp >= 0);

            var spanCount = _spans.Count;
            int spanIndex, spanCP;

            if (cp == 0)
            {
                // CP zero always corresponds to span index zero
                spanIndex = 0;
                spanCP    = 0;
            }
            else if (cp >= latestPosition.Offset || cp * 2 < latestPosition.Offset)
            {
                // One of the following is true:
                //  1.  cp is after the latest position (the most recently accessed span)
                //  2.  cp is closer to zero than to the latest position
                if (cp >= latestPosition.Offset)
                {
                    // case 1: scan forward from the latest position
                    spanIndex = latestPosition.Index;
                    spanCP    = latestPosition.Offset;
                }
                else
                {
                    // case 2: scan forward from the start of the span vector
                    spanIndex = 0;
                    spanCP    = 0;
                }

                // Scan forward until we find the Span that contains the specified CP or
                // reach the end of the SpanVector
                for (; spanIndex < spanCount; ++spanIndex)
                {
                    var spanLength = _spans[spanIndex].length;

                    if (cp < spanCP + spanLength)
                    {
                        break;
                    }

                    spanCP += spanLength;
                }
            }
            else
            {
                // The specified CP is before the latest position but closer to it than to zero;
                // therefore scan backwards from the latest position
                spanIndex = latestPosition.Index;
                spanCP    = latestPosition.Offset;

                while (spanCP > cp)
                {
                    Debug.Assert(spanIndex > 0);
                    spanCP -= _spans[--spanIndex].length;
                }
            }

            // Return index and cp of span in out param.
            spanPosition = new SpanPosition(spanIndex, spanCP);

            // Return true if the span is in range.
            return(spanIndex != spanCount);
        }