A TextAnchorNode is placed in the TextAnchorTree. It describes a section of text with a text anchor at the end of the section. A weak reference is used to refer to the TextAnchor. (to save memory, we derive from WeakReference instead of referencing it)
Inheritance: System.WeakReference
示例#1
0
 private static void AppendTreeToString(TextAnchorNode node, StringBuilder b, int indent)
 {
     if (node.color == RED)
     {
         b.Append("RED   ");
     }
     else
     {
         b.Append("BLACK ");
     }
     b.AppendLine(node.ToString());
     indent += 2;
     if (node.left != null)
     {
         b.Append(' ', indent);
         b.Append("L: ");
         AppendTreeToString(node.left, b, indent);
     }
     if (node.right != null)
     {
         b.Append(' ', indent);
         b.Append("R: ");
         AppendTreeToString(node.right, b, indent);
     }
 }
示例#2
0
 /// <summary>
 ///     Swaps the anchors stored in the two nodes.
 /// </summary>
 private void SwapAnchors(TextAnchorNode n1, TextAnchorNode n2)
 {
     if (n1 != n2)
     {
         var anchor1 = (TextAnchor)n1.Target;
         var anchor2 = (TextAnchor)n2.Target;
         if (anchor1 == null && anchor2 == null)
         {
             // -> no swap required
             return;
         }
         n1.Target = anchor2;
         n2.Target = anchor1;
         if (anchor1 == null)
         {
             // unmark n1 from deletion, mark n2 for deletion
             nodesToDelete.Remove(n1);
             MarkNodeForDelete(n2);
             anchor2.node = n1;
         }
         else if (anchor2 == null)
         {
             // unmark n2 from deletion, mark n1 for deletion
             nodesToDelete.Remove(n2);
             MarkNodeForDelete(n1);
             anchor1.node = n2;
         }
         else
         {
             anchor1.node = n2;
             anchor2.node = n1;
         }
     }
 }
示例#3
0
        /*
         * 1. A node is either red or black.
         * 2. The root is black.
         * 3. All leaves are black. (The leaves are the NIL children.)
         * 4. Both children of every red node are black. (So every red node must have a black parent.)
         * 5. Every simple path from a node to a descendant leaf contains the same number of black nodes. (Not counting the leaf node.)
         */

        private void CheckNodeProperties(TextAnchorNode node, TextAnchorNode parentNode, bool parentColor, int blackCount,
                                         ref int expectedBlackCount)
        {
            if (node == null)
            {
                return;
            }

            Debug.Assert(node.parent == parentNode);

            if (parentColor == RED)
            {
                Debug.Assert(node.color == BLACK);
            }
            if (node.color == BLACK)
            {
                blackCount++;
            }
            if (node.left == null && node.right == null)
            {
                // node is a leaf node:
                if (expectedBlackCount == -1)
                {
                    expectedBlackCount = blackCount;
                }
                else
                {
                    Debug.Assert(expectedBlackCount == blackCount);
                }
            }
            CheckNodeProperties(node.left, node, node.color, blackCount, ref expectedBlackCount);
            CheckNodeProperties(node.right, node, node.color, blackCount, ref expectedBlackCount);
        }
示例#4
0
        public TextAnchor CreateAnchor(int offset)
        {
            Log("CreateAnchor(" + offset + ")");
            var anchor = new TextAnchor(document);

            anchor.node = new TextAnchorNode(anchor);
            if (root == null)
            {
                // creating the first text anchor
                root             = anchor.node;
                root.totalLength = root.length = offset;
            }
            else if (offset >= root.totalLength)
            {
                // append anchor at end of tree
                anchor.node.totalLength = anchor.node.length = offset - root.totalLength;
                InsertAsRight(root.RightMost, anchor.node);
            }
            else
            {
                // insert anchor in middle of tree
                var n = FindNode(ref offset);
                Debug.Assert(offset < n.length);
                // split segment 'n' at offset
                anchor.node.totalLength = anchor.node.length = offset;
                n.length -= offset;
                InsertBefore(n, anchor.node);
            }
            DeleteMarkedNodes();
            return(anchor);
        }
示例#5
0
 private void MarkNodeForDelete(TextAnchorNode node)
 {
     if (!nodesToDelete.Contains(node))
     {
         nodesToDelete.Add(node);
     }
 }
示例#6
0
        private void UpdateAugmentedData(TextAnchorNode n)
        {
            if (!n.IsAlive)
            {
                MarkNodeForDelete(n);
            }

            var totalLength = n.length;

            if (n.left != null)
            {
                totalLength += n.left.totalLength;
            }
            if (n.right != null)
            {
                totalLength += n.right.totalLength;
            }
            if (n.totalLength != totalLength)
            {
                n.totalLength = totalLength;
                if (n.parent != null)
                {
                    UpdateAugmentedData(n.parent);
                }
            }
        }
示例#7
0
 private static TextAnchorNode Sibling(TextAnchorNode node)
 {
     if (node == node.parent.left)
     {
         return(node.parent.right);
     }
     return(node.parent.left);
 }
示例#8
0
 private static TextAnchorNode Sibling(TextAnchorNode node, TextAnchorNode parentNode)
 {
     Debug.Assert(node == null || node.parent == parentNode);
     if (node == parentNode.left)
     {
         return(parentNode.right);
     }
     return(parentNode.left);
 }
示例#9
0
 private void InsertAsRight(TextAnchorNode parentNode, TextAnchorNode newNode)
 {
     Debug.Assert(parentNode.right == null);
     parentNode.right = newNode;
     newNode.parent   = parentNode;
     newNode.color    = RED;
     UpdateAugmentedData(parentNode);
     FixTreeOnInsert(newNode);
 }
示例#10
0
 private void InsertBefore(TextAnchorNode node, TextAnchorNode newNode)
 {
     if (node.left == null)
     {
         InsertAsLeft(node, newNode);
     }
     else
     {
         InsertAsRight(node.left.RightMost, newNode);
     }
 }
示例#11
0
        private void RemoveNode(TextAnchorNode removedNode)
        {
            if (removedNode.left != null && removedNode.right != null)
            {
                // replace removedNode with it's in-order successor

                var leftMost = removedNode.right.LeftMost;
                RemoveNode(leftMost); // remove leftMost from its current location

                // and overwrite the removedNode with it
                ReplaceNode(removedNode, leftMost);
                leftMost.left = removedNode.left;
                if (leftMost.left != null)
                {
                    leftMost.left.parent = leftMost;
                }
                leftMost.right = removedNode.right;
                if (leftMost.right != null)
                {
                    leftMost.right.parent = leftMost;
                }
                leftMost.color = removedNode.color;

                UpdateAugmentedData(leftMost);
                if (leftMost.parent != null)
                {
                    UpdateAugmentedData(leftMost.parent);
                }
                return;
            }

            // now either removedNode.left or removedNode.right is null
            // get the remaining child
            var parentNode = removedNode.parent;
            var childNode  = removedNode.left ?? removedNode.right;

            ReplaceNode(removedNode, childNode);
            if (parentNode != null)
            {
                UpdateAugmentedData(parentNode);
            }
            if (removedNode.color == BLACK)
            {
                if (childNode != null && childNode.color == RED)
                {
                    childNode.color = BLACK;
                }
                else
                {
                    FixTreeOnDelete(childNode, parentNode);
                }
            }
        }
示例#12
0
        // Sorts the nodes in the range [beginNode, endNode) by MovementType
        // and inserts the length between the BeforeInsertion and the AfterInsertion nodes.
        private void PerformInsertText(TextAnchorNode beginNode, TextAnchorNode endNode, int length,
                                       bool defaultAnchorMovementIsBeforeInsertion)
        {
            Debug.Assert(beginNode != null);
            // endNode may be null at the end of the anchor tree

            // now we need to sort the nodes in the range [beginNode, endNode); putting those with
            // MovementType.BeforeInsertion in front of those with MovementType.AfterInsertion
            var beforeInsert = new List <TextAnchorNode>();
            //List<TextAnchorNode> afterInsert = new List<TextAnchorNode>();
            var temp = beginNode;

            while (temp != endNode)
            {
                var anchor = (TextAnchor)temp.Target;
                if (anchor == null)
                {
                    // afterInsert.Add(temp);
                    MarkNodeForDelete(temp);
                }
                else if (defaultAnchorMovementIsBeforeInsertion
                    ? anchor.MovementType != AnchorMovementType.AfterInsertion
                    : anchor.MovementType == AnchorMovementType.BeforeInsertion)
                {
                    beforeInsert.Add(temp);
                    //				} else {
                    //					afterInsert.Add(temp);
                }
                temp = temp.Successor;
            }
            // now again go through the range and swap the nodes with those in the beforeInsert list
            temp = beginNode;
            foreach (var node in beforeInsert)
            {
                SwapAnchors(node, temp);
                temp = temp.Successor;
            }
            // now temp is pointing to the first node that is afterInsert,
            // or to endNode, if there is no afterInsert node at the offset
            // So add the length to temp
            if (temp == null)
            {
                // temp might be null if endNode==null and no afterInserts
                Debug.Assert(endNode == null);
            }
            else
            {
                temp.length += length;
                UpdateAugmentedData(temp);
            }
        }
示例#13
0
 private TextAnchorNode FindActualBeginNode(TextAnchorNode node)
 {
     // now find the actual beginNode
     while (node != null && node.length == 0)
     {
         node = node.Predecessor;
     }
     if (node == null)
     {
         // no predecessor = beginNode is first node in tree
         node = root.LeftMost;
     }
     return(node);
 }
示例#14
0
        private void CheckProperties(TextAnchorNode node)
        {
            var totalLength = node.length;

            if (node.left != null)
            {
                CheckProperties(node.left);
                totalLength += node.left.totalLength;
            }
            if (node.right != null)
            {
                CheckProperties(node.right);
                totalLength += node.right.totalLength;
            }
            Debug.Assert(node.totalLength == totalLength);
        }
示例#15
0
        private void RotateRight(TextAnchorNode p)
        {
            // let q be p's left child
            var q = p.left;

            Debug.Assert(q != null);
            Debug.Assert(q.parent == p);
            // set q to be the new root
            ReplaceNode(p, q);

            // set p's left child to be q's right child
            p.left = q.right;
            if (p.left != null)
            {
                p.left.parent = p;
            }
            // set q's right child to be p
            q.right  = p;
            p.parent = q;
            UpdateAugmentedData(p);
            UpdateAugmentedData(q);
        }
示例#16
0
 private void ReplaceNode(TextAnchorNode replacedNode, TextAnchorNode newNode)
 {
     if (replacedNode.parent == null)
     {
         Debug.Assert(replacedNode == root);
         root = newNode;
     }
     else
     {
         if (replacedNode.parent.left == replacedNode)
         {
             replacedNode.parent.left = newNode;
         }
         else
         {
             replacedNode.parent.right = newNode;
         }
     }
     if (newNode != null)
     {
         newNode.parent = replacedNode.parent;
     }
     replacedNode.parent = null;
 }
示例#17
0
		private void InsertAsRight(TextAnchorNode parentNode, TextAnchorNode newNode)
		{
			Debug.Assert(parentNode.right == null);
			parentNode.right = newNode;
			newNode.parent = parentNode;
			newNode.color = RED;
			UpdateAugmentedData(parentNode);
			FixTreeOnInsert(newNode);
		}
示例#18
0
		private static void AppendTreeToString(TextAnchorNode node, StringBuilder b, int indent)
		{
			if (node.color == RED)
				b.Append("RED   ");
			else
				b.Append("BLACK ");
			b.AppendLine(node.ToString());
			indent += 2;
			if (node.left != null)
			{
				b.Append(' ', indent);
				b.Append("L: ");
				AppendTreeToString(node.left, b, indent);
			}
			if (node.right != null)
			{
				b.Append(' ', indent);
				b.Append("R: ");
				AppendTreeToString(node.right, b, indent);
			}
		}
示例#19
0
		private void CheckProperties(TextAnchorNode node)
		{
			var totalLength = node.length;
			if (node.left != null)
			{
				CheckProperties(node.left);
				totalLength += node.left.totalLength;
			}
			if (node.right != null)
			{
				CheckProperties(node.right);
				totalLength += node.right.totalLength;
			}
			Debug.Assert(node.totalLength == totalLength);
		}
示例#20
0
		private static TextAnchorNode Sibling(TextAnchorNode node, TextAnchorNode parentNode)
		{
			Debug.Assert(node == null || node.parent == parentNode);
			if (node == parentNode.left)
				return parentNode.right;
			return parentNode.left;
		}
示例#21
0
		private void RotateRight(TextAnchorNode p)
		{
			// let q be p's left child
			var q = p.left;
			Debug.Assert(q != null);
			Debug.Assert(q.parent == p);
			// set q to be the new root
			ReplaceNode(p, q);

			// set p's left child to be q's right child
			p.left = q.right;
			if (p.left != null) p.left.parent = p;
			// set q's right child to be p
			q.right = p;
			p.parent = q;
			UpdateAugmentedData(p);
			UpdateAugmentedData(q);
		}
示例#22
0
		private void FixTreeOnDelete(TextAnchorNode node, TextAnchorNode parentNode)
		{
			Debug.Assert(node == null || node.parent == parentNode);
			if (parentNode == null)
				return;

			// warning: node may be null
			var sibling = Sibling(node, parentNode);
			if (sibling.color == RED)
			{
				parentNode.color = RED;
				sibling.color = BLACK;
				if (node == parentNode.left)
				{
					RotateLeft(parentNode);
				}
				else
				{
					RotateRight(parentNode);
				}

				sibling = Sibling(node, parentNode); // update value of sibling after rotation
			}

			if (parentNode.color == BLACK
			    && sibling.color == BLACK
			    && GetColor(sibling.left) == BLACK
			    && GetColor(sibling.right) == BLACK)
			{
				sibling.color = RED;
				FixTreeOnDelete(parentNode, parentNode.parent);
				return;
			}

			if (parentNode.color == RED
			    && sibling.color == BLACK
			    && GetColor(sibling.left) == BLACK
			    && GetColor(sibling.right) == BLACK)
			{
				sibling.color = RED;
				parentNode.color = BLACK;
				return;
			}

			if (node == parentNode.left &&
			    sibling.color == BLACK &&
			    GetColor(sibling.left) == RED &&
			    GetColor(sibling.right) == BLACK)
			{
				sibling.color = RED;
				sibling.left.color = BLACK;
				RotateRight(sibling);
			}
			else if (node == parentNode.right &&
			         sibling.color == BLACK &&
			         GetColor(sibling.right) == RED &&
			         GetColor(sibling.left) == BLACK)
			{
				sibling.color = RED;
				sibling.right.color = BLACK;
				RotateLeft(sibling);
			}
			sibling = Sibling(node, parentNode); // update value of sibling after rotation

			sibling.color = parentNode.color;
			parentNode.color = BLACK;
			if (node == parentNode.left)
			{
				if (sibling.right != null)
				{
					Debug.Assert(sibling.right.color == RED);
					sibling.right.color = BLACK;
				}
				RotateLeft(parentNode);
			}
			else
			{
				if (sibling.left != null)
				{
					Debug.Assert(sibling.left.color == RED);
					sibling.left.color = BLACK;
				}
				RotateRight(parentNode);
			}
		}
示例#23
0
		private void UpdateAugmentedData(TextAnchorNode n)
		{
			if (!n.IsAlive)
				MarkNodeForDelete(n);

			var totalLength = n.length;
			if (n.left != null)
				totalLength += n.left.totalLength;
			if (n.right != null)
				totalLength += n.right.totalLength;
			if (n.totalLength != totalLength)
			{
				n.totalLength = totalLength;
				if (n.parent != null)
					UpdateAugmentedData(n.parent);
			}
		}
示例#24
0
 internal void OnDeleted(DelayedEvents delayedEvents)
 {
     node = null;
     delayedEvents.DelayedRaise(Deleted, this, EventArgs.Empty);
 }
示例#25
0
 private static bool GetColor(TextAnchorNode node)
 {
     return(node != null ? node.color : BLACK);
 }
示例#26
0
        private void FixTreeOnInsert(TextAnchorNode node)
        {
            Debug.Assert(node != null);
            Debug.Assert(node.color == RED);
            Debug.Assert(node.left == null || node.left.color == BLACK);
            Debug.Assert(node.right == null || node.right.color == BLACK);

            var parentNode = node.parent;

            if (parentNode == null)
            {
                // we inserted in the root -> the node must be black
                // since this is a root node, making the node black increments the number of black nodes
                // on all paths by one, so it is still the same for all paths.
                node.color = BLACK;
                return;
            }
            if (parentNode.color == BLACK)
            {
                // if the parent node where we inserted was black, our red node is placed correctly.
                // since we inserted a red node, the number of black nodes on each path is unchanged
                // -> the tree is still balanced
                return;
            }
            // parentNode is red, so there is a conflict here!

            // because the root is black, parentNode is not the root -> there is a grandparent node
            var grandparentNode = parentNode.parent;
            var uncleNode       = Sibling(parentNode);

            if (uncleNode != null && uncleNode.color == RED)
            {
                parentNode.color      = BLACK;
                uncleNode.color       = BLACK;
                grandparentNode.color = RED;
                FixTreeOnInsert(grandparentNode);
                return;
            }
            // now we know: parent is red but uncle is black
            // First rotation:
            if (node == parentNode.right && parentNode == grandparentNode.left)
            {
                RotateLeft(parentNode);
                node = node.left;
            }
            else if (node == parentNode.left && parentNode == grandparentNode.right)
            {
                RotateRight(parentNode);
                node = node.right;
            }
            // because node might have changed, reassign variables:
            parentNode      = node.parent;
            grandparentNode = parentNode.parent;

            // Now recolor a bit:
            parentNode.color      = BLACK;
            grandparentNode.color = RED;
            // Second rotation:
            if (node == parentNode.left && parentNode == grandparentNode.left)
            {
                RotateRight(grandparentNode);
            }
            else
            {
                // because of the first rotation, this is guaranteed:
                Debug.Assert(node == parentNode.right && parentNode == grandparentNode.right);
                RotateLeft(grandparentNode);
            }
        }
示例#27
0
        public void HandleTextChange(OffsetChangeMapEntry entry, DelayedEvents delayedEvents)
        {
            //Log("HandleTextChange(" + entry + ")");
            if (entry.RemovalLength == 0)
            {
                // This is a pure insertion.
                // Unlike a replace with removal, a pure insertion can result in nodes at the same location
                // to split depending on their MovementType.
                // Thus, we handle this case on a separate code path
                // (the code below looks like it does something similar, but it can only split
                // the set of deletion survivors, not all nodes at an offset)
                InsertText(entry.Offset, entry.InsertionLength, entry.DefaultAnchorMovementIsBeforeInsertion);
                return;
            }
            // When handling a replacing text change, we need to:
            // - find all anchors in the deleted segment and delete them / move them to the appropriate
            //   surviving side.
            // - adjust the segment size between the left and right side

            var offset = entry.Offset;
            var remainingRemovalLength = entry.RemovalLength;

            // if the text change is happening after the last anchor, we don't have to do anything
            if (root == null || offset >= root.totalLength)
            {
                return;
            }
            var            node = FindNode(ref offset);
            TextAnchorNode firstDeletionSurvivor = null;

            // go forward through the tree and delete all nodes in the removal segment
            while (node != null && offset + remainingRemovalLength > node.length)
            {
                var anchor = (TextAnchor)node.Target;
                if (anchor != null && (anchor.SurviveDeletion || entry.RemovalNeverCausesAnchorDeletion))
                {
                    if (firstDeletionSurvivor == null)
                    {
                        firstDeletionSurvivor = node;
                    }
                    // This node should be deleted, but it wants to survive.
                    // We'll just remove the deleted length segment, so the node will be positioned
                    // in front of the removed segment.
                    remainingRemovalLength -= node.length - offset;
                    node.length             = offset;
                    offset = 0;
                    UpdateAugmentedData(node);
                    node = node.Successor;
                }
                else
                {
                    // delete node
                    var s = node.Successor;
                    remainingRemovalLength -= node.length;
                    RemoveNode(node);
                    // we already deleted the node, don't delete it twice
                    nodesToDelete.Remove(node);
                    if (anchor != null)
                    {
                        anchor.OnDeleted(delayedEvents);
                    }
                    node = s;
                }
            }
            // 'node' now is the first anchor after the deleted segment.
            // If there are no anchors after the deleted segment, 'node' is null.

            // firstDeletionSurvivor was set to the first node surviving deletion.
            // Because all non-surviving nodes up to 'node' were deleted, the node range
            // [firstDeletionSurvivor, node) now refers to the set of all deletion survivors.

            // do the remaining job of the removal
            if (node != null)
            {
                node.length -= remainingRemovalLength;
                Debug.Assert(node.length >= 0);
            }
            if (entry.InsertionLength > 0)
            {
                // we are performing a replacement
                if (firstDeletionSurvivor != null)
                {
                    // We got deletion survivors which need to be split into BeforeInsertion
                    // and AfterInsertion groups.
                    // Take care that we don't regroup everything at offset, but only the deletion
                    // survivors - from firstDeletionSurvivor (inclusive) to node (exclusive).
                    // This ensures that nodes immediately before or after the replaced segment
                    // stay where they are (independent from their MovementType)
                    PerformInsertText(firstDeletionSurvivor, node, entry.InsertionLength, entry.DefaultAnchorMovementIsBeforeInsertion);
                }
                else if (node != null)
                {
                    // No deletion survivors:
                    // just perform the insertion
                    node.length += entry.InsertionLength;
                }
            }
            if (node != null)
            {
                UpdateAugmentedData(node);
            }
            DeleteMarkedNodes();
        }
示例#28
0
		private void FixTreeOnInsert(TextAnchorNode node)
		{
			Debug.Assert(node != null);
			Debug.Assert(node.color == RED);
			Debug.Assert(node.left == null || node.left.color == BLACK);
			Debug.Assert(node.right == null || node.right.color == BLACK);

			var parentNode = node.parent;
			if (parentNode == null)
			{
				// we inserted in the root -> the node must be black
				// since this is a root node, making the node black increments the number of black nodes
				// on all paths by one, so it is still the same for all paths.
				node.color = BLACK;
				return;
			}
			if (parentNode.color == BLACK)
			{
				// if the parent node where we inserted was black, our red node is placed correctly.
				// since we inserted a red node, the number of black nodes on each path is unchanged
				// -> the tree is still balanced
				return;
			}
			// parentNode is red, so there is a conflict here!

			// because the root is black, parentNode is not the root -> there is a grandparent node
			var grandparentNode = parentNode.parent;
			var uncleNode = Sibling(parentNode);
			if (uncleNode != null && uncleNode.color == RED)
			{
				parentNode.color = BLACK;
				uncleNode.color = BLACK;
				grandparentNode.color = RED;
				FixTreeOnInsert(grandparentNode);
				return;
			}
			// now we know: parent is red but uncle is black
			// First rotation:
			if (node == parentNode.right && parentNode == grandparentNode.left)
			{
				RotateLeft(parentNode);
				node = node.left;
			}
			else if (node == parentNode.left && parentNode == grandparentNode.right)
			{
				RotateRight(parentNode);
				node = node.right;
			}
			// because node might have changed, reassign variables:
			parentNode = node.parent;
			grandparentNode = parentNode.parent;

			// Now recolor a bit:
			parentNode.color = BLACK;
			grandparentNode.color = RED;
			// Second rotation:
			if (node == parentNode.left && parentNode == grandparentNode.left)
			{
				RotateRight(grandparentNode);
			}
			else
			{
				// because of the first rotation, this is guaranteed:
				Debug.Assert(node == parentNode.right && parentNode == grandparentNode.right);
				RotateLeft(grandparentNode);
			}
		}
示例#29
0
		private TextAnchorNode FindActualBeginNode(TextAnchorNode node)
		{
			// now find the actual beginNode
			while (node != null && node.length == 0)
				node = node.Predecessor;
			if (node == null)
			{
				// no predecessor = beginNode is first node in tree
				node = root.LeftMost;
			}
			return node;
		}
示例#30
0
		private void RemoveNode(TextAnchorNode removedNode)
		{
			if (removedNode.left != null && removedNode.right != null)
			{
				// replace removedNode with it's in-order successor

				var leftMost = removedNode.right.LeftMost;
				RemoveNode(leftMost); // remove leftMost from its current location

				// and overwrite the removedNode with it
				ReplaceNode(removedNode, leftMost);
				leftMost.left = removedNode.left;
				if (leftMost.left != null) leftMost.left.parent = leftMost;
				leftMost.right = removedNode.right;
				if (leftMost.right != null) leftMost.right.parent = leftMost;
				leftMost.color = removedNode.color;

				UpdateAugmentedData(leftMost);
				if (leftMost.parent != null) UpdateAugmentedData(leftMost.parent);
				return;
			}

			// now either removedNode.left or removedNode.right is null
			// get the remaining child
			var parentNode = removedNode.parent;
			var childNode = removedNode.left ?? removedNode.right;
			ReplaceNode(removedNode, childNode);
			if (parentNode != null) UpdateAugmentedData(parentNode);
			if (removedNode.color == BLACK)
			{
				if (childNode != null && childNode.color == RED)
				{
					childNode.color = BLACK;
				}
				else
				{
					FixTreeOnDelete(childNode, parentNode);
				}
			}
		}
示例#31
0
		// Sorts the nodes in the range [beginNode, endNode) by MovementType
		// and inserts the length between the BeforeInsertion and the AfterInsertion nodes.
		private void PerformInsertText(TextAnchorNode beginNode, TextAnchorNode endNode, int length,
			bool defaultAnchorMovementIsBeforeInsertion)
		{
			Debug.Assert(beginNode != null);
			// endNode may be null at the end of the anchor tree

			// now we need to sort the nodes in the range [beginNode, endNode); putting those with
			// MovementType.BeforeInsertion in front of those with MovementType.AfterInsertion
			var beforeInsert = new List<TextAnchorNode>();
			//List<TextAnchorNode> afterInsert = new List<TextAnchorNode>();
			var temp = beginNode;
			while (temp != endNode)
			{
				var anchor = (TextAnchor) temp.Target;
				if (anchor == null)
				{
					// afterInsert.Add(temp);
					MarkNodeForDelete(temp);
				}
				else if (defaultAnchorMovementIsBeforeInsertion
					? anchor.MovementType != AnchorMovementType.AfterInsertion
					: anchor.MovementType == AnchorMovementType.BeforeInsertion)
				{
					beforeInsert.Add(temp);
					//				} else {
					//					afterInsert.Add(temp);
				}
				temp = temp.Successor;
			}
			// now again go through the range and swap the nodes with those in the beforeInsert list
			temp = beginNode;
			foreach (var node in beforeInsert)
			{
				SwapAnchors(node, temp);
				temp = temp.Successor;
			}
			// now temp is pointing to the first node that is afterInsert,
			// or to endNode, if there is no afterInsert node at the offset
			// So add the length to temp
			if (temp == null)
			{
				// temp might be null if endNode==null and no afterInserts
				Debug.Assert(endNode == null);
			}
			else
			{
				temp.length += length;
				UpdateAugmentedData(temp);
			}
		}
示例#32
0
		private void ReplaceNode(TextAnchorNode replacedNode, TextAnchorNode newNode)
		{
			if (replacedNode.parent == null)
			{
				Debug.Assert(replacedNode == root);
				root = newNode;
			}
			else
			{
				if (replacedNode.parent.left == replacedNode)
					replacedNode.parent.left = newNode;
				else
					replacedNode.parent.right = newNode;
			}
			if (newNode != null)
			{
				newNode.parent = replacedNode.parent;
			}
			replacedNode.parent = null;
		}
示例#33
0
		/// <summary>
		///     Swaps the anchors stored in the two nodes.
		/// </summary>
		private void SwapAnchors(TextAnchorNode n1, TextAnchorNode n2)
		{
			if (n1 != n2)
			{
				var anchor1 = (TextAnchor) n1.Target;
				var anchor2 = (TextAnchor) n2.Target;
				if (anchor1 == null && anchor2 == null)
				{
					// -> no swap required
					return;
				}
				n1.Target = anchor2;
				n2.Target = anchor1;
				if (anchor1 == null)
				{
					// unmark n1 from deletion, mark n2 for deletion
					nodesToDelete.Remove(n1);
					MarkNodeForDelete(n2);
					anchor2.node = n1;
				}
				else if (anchor2 == null)
				{
					// unmark n2 from deletion, mark n1 for deletion
					nodesToDelete.Remove(n2);
					MarkNodeForDelete(n1);
					anchor1.node = n2;
				}
				else
				{
					anchor1.node = n2;
					anchor2.node = n1;
				}
			}
		}
示例#34
0
		private static TextAnchorNode Sibling(TextAnchorNode node)
		{
			if (node == node.parent.left)
				return node.parent.right;
			return node.parent.left;
		}
示例#35
0
		private void MarkNodeForDelete(TextAnchorNode node)
		{
			if (!nodesToDelete.Contains(node))
				nodesToDelete.Add(node);
		}
示例#36
0
		private static bool GetColor(TextAnchorNode node)
		{
			return node != null ? node.color : BLACK;
		}
示例#37
0
		public TextAnchor CreateAnchor(int offset)
		{
			Log("CreateAnchor(" + offset + ")");
			var anchor = new TextAnchor(document);
			anchor.node = new TextAnchorNode(anchor);
			if (root == null)
			{
				// creating the first text anchor
				root = anchor.node;
				root.totalLength = root.length = offset;
			}
			else if (offset >= root.totalLength)
			{
				// append anchor at end of tree
				anchor.node.totalLength = anchor.node.length = offset - root.totalLength;
				InsertAsRight(root.RightMost, anchor.node);
			}
			else
			{
				// insert anchor in middle of tree
				var n = FindNode(ref offset);
				Debug.Assert(offset < n.length);
				// split segment 'n' at offset
				anchor.node.totalLength = anchor.node.length = offset;
				n.length -= offset;
				InsertBefore(n, anchor.node);
			}
			DeleteMarkedNodes();
			return anchor;
		}
示例#38
0
		/*
		1. A node is either red or black.
		2. The root is black.
		3. All leaves are black. (The leaves are the NIL children.)
		4. Both children of every red node are black. (So every red node must have a black parent.)
		5. Every simple path from a node to a descendant leaf contains the same number of black nodes. (Not counting the leaf node.)
		 */

		private void CheckNodeProperties(TextAnchorNode node, TextAnchorNode parentNode, bool parentColor, int blackCount,
			ref int expectedBlackCount)
		{
			if (node == null) return;

			Debug.Assert(node.parent == parentNode);

			if (parentColor == RED)
			{
				Debug.Assert(node.color == BLACK);
			}
			if (node.color == BLACK)
			{
				blackCount++;
			}
			if (node.left == null && node.right == null)
			{
				// node is a leaf node:
				if (expectedBlackCount == -1)
					expectedBlackCount = blackCount;
				else
					Debug.Assert(expectedBlackCount == blackCount);
			}
			CheckNodeProperties(node.left, node, node.color, blackCount, ref expectedBlackCount);
			CheckNodeProperties(node.right, node, node.color, blackCount, ref expectedBlackCount);
		}
示例#39
0
		private void InsertBefore(TextAnchorNode node, TextAnchorNode newNode)
		{
			if (node.left == null)
			{
				InsertAsLeft(node, newNode);
			}
			else
			{
				InsertAsRight(node.left.RightMost, newNode);
			}
		}
示例#40
0
		internal void OnDeleted(DelayedEvents delayedEvents)
		{
			node = null;
			delayedEvents.DelayedRaise(Deleted, this, EventArgs.Empty);
		}
示例#41
0
        private void FixTreeOnDelete(TextAnchorNode node, TextAnchorNode parentNode)
        {
            Debug.Assert(node == null || node.parent == parentNode);
            if (parentNode == null)
            {
                return;
            }

            // warning: node may be null
            var sibling = Sibling(node, parentNode);

            if (sibling.color == RED)
            {
                parentNode.color = RED;
                sibling.color    = BLACK;
                if (node == parentNode.left)
                {
                    RotateLeft(parentNode);
                }
                else
                {
                    RotateRight(parentNode);
                }

                sibling = Sibling(node, parentNode); // update value of sibling after rotation
            }

            if (parentNode.color == BLACK &&
                sibling.color == BLACK &&
                GetColor(sibling.left) == BLACK &&
                GetColor(sibling.right) == BLACK)
            {
                sibling.color = RED;
                FixTreeOnDelete(parentNode, parentNode.parent);
                return;
            }

            if (parentNode.color == RED &&
                sibling.color == BLACK &&
                GetColor(sibling.left) == BLACK &&
                GetColor(sibling.right) == BLACK)
            {
                sibling.color    = RED;
                parentNode.color = BLACK;
                return;
            }

            if (node == parentNode.left &&
                sibling.color == BLACK &&
                GetColor(sibling.left) == RED &&
                GetColor(sibling.right) == BLACK)
            {
                sibling.color      = RED;
                sibling.left.color = BLACK;
                RotateRight(sibling);
            }
            else if (node == parentNode.right &&
                     sibling.color == BLACK &&
                     GetColor(sibling.right) == RED &&
                     GetColor(sibling.left) == BLACK)
            {
                sibling.color       = RED;
                sibling.right.color = BLACK;
                RotateLeft(sibling);
            }
            sibling = Sibling(node, parentNode); // update value of sibling after rotation

            sibling.color    = parentNode.color;
            parentNode.color = BLACK;
            if (node == parentNode.left)
            {
                if (sibling.right != null)
                {
                    Debug.Assert(sibling.right.color == RED);
                    sibling.right.color = BLACK;
                }
                RotateLeft(parentNode);
            }
            else
            {
                if (sibling.left != null)
                {
                    Debug.Assert(sibling.left.color == RED);
                    sibling.left.color = BLACK;
                }
                RotateRight(parentNode);
            }
        }