/// <summary> /// Computes the weighted variance of a box. /// </summary> /// <param name="cube">The cube.</param> /// <returns>The result.</returns> private double Variance(Box cube) { double dr = WuAlphaColorQuantizer.Volume(cube, this.vmr); double dg = WuAlphaColorQuantizer.Volume(cube, this.vmg); double db = WuAlphaColorQuantizer.Volume(cube, this.vmb); double da = WuAlphaColorQuantizer.Volume(cube, this.vma); double xx = this.m2[WuAlphaColorQuantizer.GetIndex(cube.R1, cube.G1, cube.B1, cube.A1)] - this.m2[WuAlphaColorQuantizer.GetIndex(cube.R1, cube.G1, cube.B1, cube.A0)] - this.m2[WuAlphaColorQuantizer.GetIndex(cube.R1, cube.G1, cube.B0, cube.A1)] + this.m2[WuAlphaColorQuantizer.GetIndex(cube.R1, cube.G1, cube.B0, cube.A0)] - this.m2[WuAlphaColorQuantizer.GetIndex(cube.R1, cube.G0, cube.B1, cube.A1)] + this.m2[WuAlphaColorQuantizer.GetIndex(cube.R1, cube.G0, cube.B1, cube.A0)] + this.m2[WuAlphaColorQuantizer.GetIndex(cube.R1, cube.G0, cube.B0, cube.A1)] - this.m2[WuAlphaColorQuantizer.GetIndex(cube.R1, cube.G0, cube.B0, cube.A0)] - this.m2[WuAlphaColorQuantizer.GetIndex(cube.R0, cube.G1, cube.B1, cube.A1)] + this.m2[WuAlphaColorQuantizer.GetIndex(cube.R0, cube.G1, cube.B1, cube.A0)] + this.m2[WuAlphaColorQuantizer.GetIndex(cube.R0, cube.G1, cube.B0, cube.A1)] - this.m2[WuAlphaColorQuantizer.GetIndex(cube.R0, cube.G1, cube.B0, cube.A0)] + this.m2[WuAlphaColorQuantizer.GetIndex(cube.R0, cube.G0, cube.B1, cube.A1)] - this.m2[WuAlphaColorQuantizer.GetIndex(cube.R0, cube.G0, cube.B1, cube.A0)] - this.m2[WuAlphaColorQuantizer.GetIndex(cube.R0, cube.G0, cube.B0, cube.A1)] + this.m2[WuAlphaColorQuantizer.GetIndex(cube.R0, cube.G0, cube.B0, cube.A0)]; return(xx - (((dr * dr) + (dg * dg) + (db * db) + (da * da)) / WuAlphaColorQuantizer.Volume(cube, this.vwt))); }
/// <summary> /// Generates the quantized result. /// </summary> /// <param name="image">The image.</param> /// <param name="colorCount">The color count.</param> /// <param name="cube">The cube.</param> /// <returns>The result.</returns> private void GenerateResult(Color[] image, int colorCount, Box[] cube) { List <Color> palette = new List <Color>(); for (int k = 0; k < colorCount; k++) { this.Mark(cube[k], (byte)k); double weight = WuAlphaColorQuantizer.Volume(cube[k], this.vwt); byte A; byte R; byte G; byte B; if (weight != 0) { A = (byte)(Volume(cube[k], this.vma) / weight); R = (byte)(Volume(cube[k], this.vmr) / weight); G = (byte)(Volume(cube[k], this.vmg) / weight); B = (byte)(Volume(cube[k], this.vmb) / weight); } else { A = 0xff; R = 0; G = 0; B = 0; } palette.Add(Color.FromArgb(A, R, G, B)); } QuantPalette = palette.ToArray(); var length = colorCount == 256 ? image.Length : colorCount == 16 ? image.Length / 2 : throw new Exception("IndexedPixels: unknown pixelformat"); var returned = new byte[length]; for (int i = 0; i < image.Length; i++) { var color = image[i]; int a = color.A >> (8 - IndexAlphaBits); int r = color.R >> (8 - IndexBits); int g = color.G >> (8 - IndexBits); int b = color.B >> (8 - IndexBits); int ind = GetIndex(r + 1, g + 1, b + 1, a + 1); var value = tag[ind]; switch (colorCount) { case 256: returned[i] = value; break; case 16: if (i % 2 == 0) { returned[i / 2] = (byte)(value << 4); } else { returned[i / 2] |= (byte)(value & 0x0F); } break; case 2: if (i % 8 == 0) { returned[i / 8] = (byte)(value << 7); } else { returned[i / 8] |= (byte)((value & 0x01) << (7 - (i % 8))); } break; } } QuantData = returned; }
/// <summary> /// Cuts a box. /// </summary> /// <param name="set1">The first set.</param> /// <param name="set2">The second set.</param> /// <returns>Returns a value indicating whether the box has been split.</returns> private bool Cut(Box set1, Box set2) { double wholeR = WuAlphaColorQuantizer.Volume(set1, this.vmr); double wholeG = WuAlphaColorQuantizer.Volume(set1, this.vmg); double wholeB = WuAlphaColorQuantizer.Volume(set1, this.vmb); double wholeA = WuAlphaColorQuantizer.Volume(set1, this.vma); double wholeW = WuAlphaColorQuantizer.Volume(set1, this.vwt); int cutr; int cutg; int cutb; int cuta; double maxr = this.Maximize(set1, 3, set1.R0 + 1, set1.R1, out cutr, wholeR, wholeG, wholeB, wholeA, wholeW); double maxg = this.Maximize(set1, 2, set1.G0 + 1, set1.G1, out cutg, wholeR, wholeG, wholeB, wholeA, wholeW); double maxb = this.Maximize(set1, 1, set1.B0 + 1, set1.B1, out cutb, wholeR, wholeG, wholeB, wholeA, wholeW); double maxa = this.Maximize(set1, 0, set1.A0 + 1, set1.A1, out cuta, wholeR, wholeG, wholeB, wholeA, wholeW); int dir; if ((maxr >= maxg) && (maxr >= maxb) && (maxr >= maxa)) { dir = 3; if (cutr < 0) { return(false); } } else if ((maxg >= maxr) && (maxg >= maxb) && (maxg >= maxa)) { dir = 2; } else if ((maxb >= maxr) && (maxb >= maxg) && (maxb >= maxa)) { dir = 1; } else { dir = 0; } set2.R1 = set1.R1; set2.G1 = set1.G1; set2.B1 = set1.B1; set2.A1 = set1.A1; switch (dir) { // Red case 3: set2.R0 = set1.R1 = cutr; set2.G0 = set1.G0; set2.B0 = set1.B0; set2.A0 = set1.A0; break; // Green case 2: set2.G0 = set1.G1 = cutg; set2.R0 = set1.R0; set2.B0 = set1.B0; set2.A0 = set1.A0; break; // Blue case 1: set2.B0 = set1.B1 = cutb; set2.R0 = set1.R0; set2.G0 = set1.G0; set2.A0 = set1.A0; break; // Alpha case 0: set2.A0 = set1.A1 = cuta; set2.R0 = set1.R0; set2.G0 = set1.G0; set2.B0 = set1.B0; break; } set1.Volume = (set1.R1 - set1.R0) * (set1.G1 - set1.G0) * (set1.B1 - set1.B0) * (set1.A1 - set1.A0); set2.Volume = (set2.R1 - set2.R0) * (set2.G1 - set2.G0) * (set2.B1 - set2.B0) * (set2.A1 - set2.A0); return(true); }